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ns_v30_b4a_patch.exe

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> Natural Selection
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Robert E. Lee
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Joined: 18 Jul 2001

Posts: 2904

PostPosted: Sun May 02, 2004 2:11 am    Post subject: ns_v30_b4a_patch.exe Reply with quote

4a is out. This will help out combat mode greatly. and it's only 5 and a half mb!! The servers will be updated sometime today.

Here's the link..
http://www.theville.org/files/pafiledb.php?action=file&id=79
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Last edited by Robert E. Lee on Wed May 12, 2004 10:55 am; edited 1 time in total
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The Nanite
Server Admin
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Joined: 26 Apr 2002
Location: lost
Posts: 6606

PostPosted: Sun May 02, 2004 7:04 am    Post subject: Reply with quote

Hopefully the put the spawn waves back to the way they used to be.
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kubrick
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Joined: 29 Dec 2003
Location: Southern Oregon
Posts: 459

PostPosted: Sun May 02, 2004 10:43 am    Post subject: Reply with quote

Nanite wrote:
Hopefully the put the spawn waves back to the way they used to be.


Nope, but they cut out the auto alien XP generation, made the marines spawn faster and added a default 10 minute timelimt to combat matches.

And now Focus costs 2 points instead of one. So no early alien pwnage.


The full change log here : http://www.natural-selection.org/v30b4a-changelog.html
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Speaker's Xeno
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Joined: 04 Oct 2003
Location: chaos
Posts: 3307

PostPosted: Sun May 02, 2004 1:33 pm    Post subject: Reply with quote

Strongbad wrote:

Nope, but they cut out the auto alien XP generation, made the marines spawn faster and added a default 10 minute timelimt to combat matches.


so is that wat tvs timelimit is going to be set at or are we going to have that extented?
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