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Ns_Blackhawk_RC2 Changelog
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Speaker's Xeno
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Joined: 04 Oct 2003
Location: chaos
Posts: 3307

PostPosted: Wed May 12, 2004 4:47 pm    Post subject: Reply with quote

ok so far i found one mistake/error that i can remember(might have been the only one) the vent next to the elevator in the hive kharaa research is too small for a skulk to get in and marines where just blasting out of it while we couldnt get in to kill them...thats the only one i found


OTHER THAN THAT GJ
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DJ George
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Joined: 25 Mar 2003
Location: Where the music is loudest
Posts: 1677

PostPosted: Fri May 14, 2004 1:39 pm    Post subject: Reply with quote

Alright, after last nights 2 excellent playtest I finally got to see the flaws in my map. It is very marine bias. I know alot of you may be surprised if you have played the map on the server, but usually it begins with 1v1 or 1v2 and people join from there, which prevent the marines from expanding right away and lets the aliens win. However, when you have 6v6 and 7v7 from the start, aliens stand little chance because of the halls and long rooms. Everyone who was present at the makeshift playtest played with alot of teamwork (atleast on the second game, the was some problems getting the aliens to work together the first) and it was an excellent playtest. The next version (the offical RC2) will have alot of major changes, from rooms and halls shortened, to some halls completely removed. I will keep all of you updated
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ShenTraX
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Joined: 12 Apr 2004
Location: Planning.... What:Steal Cobras Car
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PostPosted: Mon May 17, 2004 1:39 pm    Post subject: Reply with quote

I wonder if i'll have a locker...
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