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Woah! The DoD 1.2 changelist released today.
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Ten
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Joined: 12 Feb 2004

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PostPosted: Sun Apr 04, 2004 1:53 am    Post subject: Woah! The DoD 1.2 changelist released today. Reply with quote

Here's what Mugsy had to say about it:

Mugsy wrote:

v1.2
-----
[4.2.03]

Weapons
-------------
· Bazooka is now a selectable class
· reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
· reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
· reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
· reduced Enfield aim penalty to match K98
· increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
· fixed Enfield being less accurate than k98
· fixed unzoomed, scoped fg42 being less accurate than regular fg42
· increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
· added K43 butt smack
· fixed Springfield re-zoom behavior
· fixed prone garand butt / bayonet animation never playing
· lowered standing view height from 28 to 22 units above player origin
· increased mg bullet penetration ( factor 0.75 -> 0.65 )
· reorganized slots, primary weapons are all in slot 3 now ( if you like your primary weapons in slot 4, bind the '4' key to "slot3" )

Bugs
------
· fixed bug where throwing a grenade straight down when prone would throw the grenade out of the world
· fixed weapons not calling Deploy client side if nextweapon and prevweapon were used, fixes crosshair disappearing for long amounts of time after a reload
· fixed helmet not popping off of allied carbine classes
· dropped weapons reset their attack times - fixes a bug where a weapon dropped in mid reload could not be fired until the reload time was up, even if another player picked it up
· fixed exploit where player could fire a rocket, change teams and destroy objectives
· fix player yaw / gaityaw popping when rotating to the right
· default font will now draw 32 players on the scoreboard without clipping
· reset and reload all client env models when demo recording starts - fixes models disappearing in demo playback
· fixed %s in saytext exploit
· fixed class limit cvars for fg42s

Performance
----------------
· optimized particles
· optimized cvar lookups
· optimized minimap drawing
· optimized player model drawing
· removed unused effects and sprites
· removed Movewith
· removed lightning and extra unused weather features
· removed cutscenes
· added entity lookup hash to speed up searching for entities
· removed w_ models for weapons that can't be dropped

Misc
-------
· fixed names starting with # exploit
· increased number of custom objective icons per map to 6
· Label in class select menu shows class limit and how many are in that class
· class menu now omits banned classes and greys out full classes
· added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
· print warning message if map tries to load too many client_env_models

New cvars and commands
-------------------
"cl_hudfont"
- Change to vary the size of the saytext and voice menu text ( 0 = small, 1 = normal, 2 = big )

"mp_combinemglimits"
- Setting to 1 will combine the mg34 and mg42 class limits and count either class as being a "machinegunner". New limit is the sum of "mp_limitaxismg34" and "mp_limitaximg42", including negative numbers.

"mp_limitalliesbazooka"
"mp_limitaxispschreck"
"mp_limitbitpiat"
- Class limit cvars for the new bazooka classes

Mapinfo instructions
----------------------------
To ban classes with the mapinfo text files, you set a number that indicates the allowed classes. The number after the "alliesclasses" is the sum of the unique identifiers for each allowed class.
Example in mapinfo\dod_caen.txt.bak:

"spawn_bazookas" "0" //don't spawn bazookas on the ground
"alliesclasses" "29" //1 + 4 + 8 + 16 would represent - garand + thompson + greasegun + sniper
"axisclasses" "267" //1 + 2 + 8 + 256 would represent - K98 + K43 + MP44 + MG42

The classes are defined as:

British classes
Enfield 1
Sten 2
Sniper 4
Bren 8
PIAT 16
Random 64

American classes
Garand 1
Carbine 2
Thompson 4
GreaseGun 8
Sniper 16
BAR 32
30cal 64
Bazooka 128
Random 512

Axis classes
K98 1
K43 2
MP40 4
MP44 8
Sniper 16
FG42Bipod 32 //not available on non-para maps
FG42Sniper 64 //not available on non-para maps
MG34 128
MG42 256
Pschreck 512
Random 2048

And for those of you wondering what the missing class is in each of these lists, its a mortar. This weapon is not included in this release, as its not completed yet.



OMFG K43 buttsmack! Woo7! Bazooka selectable class, MORTARS??! Sounds awesome doesn't it? #Fade in
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Jfet Zener
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Joined: 19 Feb 2003

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PostPosted: Sun Apr 04, 2004 1:59 am    Post subject: Reply with quote

AWESOMENESS!!!!

my favorite things:
1) no more nade hack
2) no more people with # as first char in name
3) can show 32 people on scoreboard now


obviously the first 2 i like most as an admin. man this rocks. normally id be pissed about increasing the k98 recoil, but i dont use it anywhere near as much as i used to.


edit: mortars??? sweeeetness. thisll give dod a new meaning for me, hopefully.
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rommel
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Joined: 04 Apr 2004

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PostPosted: Sun Apr 04, 2004 2:05 am    Post subject: Reply with quote

SWEET!!...hope it comes out very soon as I want my %s fixed, and my fonts fixed...and I want my scoreboard fixed :p
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Jfet Zener
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PostPosted: Sun Apr 04, 2004 2:12 am    Post subject: Reply with quote

rommel wrote:
SWEET!!...hope it comes out very soon as I want my %s fixed, and my fonts fixed...and I want my scoreboard fixed :p


noticed you registered on the forums today. let me be the first (hopefully) to welcome you here. hope you stay around for a while. feel free to jump into any topics - regardless of if you know whats going on or not. chances are the regulars here are pretty clueless too
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rommel
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PostPosted: Sun Apr 04, 2004 2:55 am    Post subject: Reply with quote

Yeah I finally registured :p
I have been around zee ville for a while playing tfc and dod...back in the day before steam is when I played tfc ville...
I finally decided to registure becasue i wanted to sound off on my thoughts about Ville IV not having in game stats :p

I mainly play Ville I just for the stats...I am addicted...when I used to admin a server I had them on also...
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Ten
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PostPosted: Sun Apr 04, 2004 3:34 am    Post subject: Reply with quote

Personally, I think the best fix is the lowering of point of view from 28 to 22. You'll see closer to the ground and you wont see helmets killing you. The K43 buttsmack ( :O ) is awesome and I like the rocket class idea. The K98 recoil boost isn't too bad since you've got time to readjust since it's bolt action. What about new maps though? I'd like to see dod_saints as an official map.
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MSE
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PostPosted: Sun Apr 04, 2004 7:10 am    Post subject: Reply with quote

Ten Yard wrote:
Personally, I think the best fix is the lowering of point of view from 28 to 22.


agree mucho with that. Have to see how maps like charlie play now for snipers and mgs hiding in bunkers.

Some of the other stuff I don't agree with...I don't see why they have to equalize all the weapons. For instance, one of the few good advantages about the garand was the buttsmack which is actually pretty effective at close range. Axis already has the 'death by toenail wound' ability of the k98, why make the k43 even better? I know they want to balance things more, but I think it works better if you have it balanced by entire team ability rather than balancing each class to mirror the other.
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SilverOne
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PostPosted: Sun Apr 04, 2004 8:01 am    Post subject: Reply with quote

On the dod website they also mentioned before the changelog..

Quote:
Mugsy wrote:

The upcoming 1.2 release will include code fixes, map updates, and several new maps. Release date is not yet determined as we have to do some serious testing, but expect new content over the next few weeks. Its possible that we'll trickle out some updates in the form of a few maps each week.


Map updates and several.. NEW MAPS! Thats what I like to hear.
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Stevo
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PostPosted: Sun Apr 04, 2004 10:04 am    Post subject: Reply with quote

MSE wrote:
Some of the other stuff I don't agree with...I don't see why they have to equalize all the weapons. For instance, one of the few good advantages about the garand was the buttsmack which is actually pretty effective at close range. Axis already has the 'death by toenail wound' ability of the k98, why make the k43 even better? I know they want to balance things more, but I think it works better if you have it balanced by entire team ability rather than balancing each class to mirror the other.

It just said they equalized the recoil.


I like the k43 butt smacker and the rocket guy. I think this will be a good update if they can get it right the first time...
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[HALO]MasterChief
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PostPosted: Sun Apr 04, 2004 10:30 am    Post subject: Reply with quote

YES I CAN BUTT SMACK AS GERMANS NOW!
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Jfet Zener
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PostPosted: Sun Apr 04, 2004 10:42 am    Post subject: Reply with quote

/me does the new maps dance. *********
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omgshovelyouinthebutt?
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PostPosted: Sun Apr 04, 2004 10:55 am    Post subject: Reply with quote

Quote:
Bazooka is now a selectable class


stupid
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vTEC
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PostPosted: Sun Apr 04, 2004 11:13 am    Post subject: Reply with quote

omgshovelyouinthebutt? wrote:
Quote:
Bazooka is now a selectable class


stupid



LOL
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Shovel me Silly
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PostPosted: Sun Apr 04, 2004 11:35 am    Post subject: Reply with quote

Now with bazooka as a selectable class we can have rocket fights! I hope you guys don't limit that class here at theville because when i'm feeling bored I might have to instigate a rocket fight.

I can't wait for those new maps either. I love Switch and Flugplatz and I don't know how I played without them.

Now that they lowered the recoil on the fg42 I will be using that on any map that has it for sure. Especially on Charlie.

I hope they get it right and quick.
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Blue Ruler
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PostPosted: Sun Apr 04, 2004 1:35 pm    Post subject: Reply with quote

SilverOne wrote:
On the dod website they also mentioned before the changelog..

Quote:
Mugsy wrote:

The upcoming 1.2 release will include code fixes, map updates, and several new maps. Release date is not yet determined as we have to do some serious testing, but expect new content over the next few weeks. Its possible that we'll trickle out some updates in the form of a few maps each week.


Map updates and several.. NEW MAPS! Thats what I like to hear.


Well tell them to hurry up
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