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Ns_BlackHawk_RC1 info

 
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DJ George
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PostPosted: Thu Apr 01, 2004 6:53 am    Post subject: Ns_BlackHawk_RC1 info Reply with quote

Ns_blackhawk has entered it final stages. Unless there is a major problem, the only difference that will be between this next version and the final will be bug fixes and texture alignments. Here is what has changed

More Textures - I am now using all 8 of the wall textures in that set I got the one that I mainly used. Now each section has a slightly different look to make it a bit easier to figure out where you are. I also changed the walls in many rooms, along with alot of the floors and ceilings. It is nolonger as boring texture wise

Hybrid new/old Marine Start - I keep Belg's lower part and his walkways, but the CC area is now a modified version of my old one.

Vent System - I now interconnected all the vents into one system. There are 5 weldable spots to reroute traffic in them. You have to seal 2 of these inorder to keep the aliens from using the vent into the MS. I also put a clip brush by the vent in MS to make it easier for both JPs and skulks to get into. Added "ladders" (invisible but there) to prevent people from getting trapped in the vent

Airlock - Increased the speed of the push out. changed the double doors to one single door (to reduce entites) and add "decompression" damage to the main room. Also speed up the door on the RT side of the room so escape is harder. Finally put in ladder between the airlock and the control room.

Low Gravity room - Made the glass breakable so that marines can not hide in that upper room

Lab Hive - Made the crack in the glass just big enough for a skulk or marine to fit through

Here is some stuff I am still yet to add

More abmient sounds - This depends on how many entites I have left

Lab Hive - I may add a weldable way to turn on the emergancy lights so you can see in there

As soon as I get it finished and a good connection I will upload RC1 of the map for the final test before the "offical" release (where I post it at the NSworld Mapping site)
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Speaker's Xeno
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PostPosted: Thu Apr 01, 2004 8:25 am    Post subject: Reply with quote

Quote:
Lab Hive - I may add a weldable way to turn on the emergancy lights so you can see in there


that will be cool

anyways good work and i cant wait to help you test it out
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Stevo
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PostPosted: Thu Apr 01, 2004 2:28 pm    Post subject: Reply with quote

Sounds good. I just want to see the posters we made.
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PostPosted: Tue Apr 06, 2004 11:41 pm    Post subject: Reply with quote

just wondering on the update about this u almost done i have a need for teh upg version
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DJ George
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PostPosted: Sun Apr 11, 2004 1:55 pm    Post subject: Reply with quote

I have RC1 done, but I am "grounded" (Yes, I am 22, but my dad still thnks I am 5) because there where pop cans in my room. That is why you have not seen me in two weeks and TV3 is offline since I can not acces the start stop page (I will see what I can do today) I am at my grandmothers house, but it is a 56k modem. Also, my domain is about to expire, anyone know a way to find out the IP easily so I do not have to renew it?
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Stevo
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PostPosted: Sun Apr 11, 2004 2:10 pm    Post subject: Reply with quote

Black Hawk wrote:
Also, my domain is about to expire, anyone know a way to find out the IP easily so I do not have to renew it?

Ping the domain and it will say the IP.

Go to your DOS prompt and type "ping www.clan-twhs.com" without the quoted and it will say the IP on the next line.
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