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Acropolis2

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The Ville.org Half-Life Gaming Community Forum Index -> Team Fortress Classic
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Kazebari
Official Mall Ninja


Joined: 28 Apr 2002

Posts: 935

PostPosted: Wed Nov 12, 2003 8:34 pm    Post subject: Acropolis2 Reply with quote

I miss acropolis2.

Why don't we have it on the TFC server anymore?
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Wed Nov 12, 2003 8:36 pm    Post subject: Reply with quote

Yeah, that was a fun map. The only problem is it's a custom map and we have a lot of people that don't have it because of Steam.
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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Wed Nov 12, 2003 8:37 pm    Post subject: Reply with quote

I had it on there, and it killed the server everytime it came up. When the map switches and ppl need to dl the map, it doesnt show jack that its doing anything, so they think it crashed.

On another note, the custom map night will have that map in rotation. Download the file listed in that thread and install it and you will have all the necessary files.
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Simpleman
Server Admin
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Joined: 30 Dec 2001
Location: Ceres,CA GUILD:<eVa>
Posts: 3138

PostPosted: Wed Nov 12, 2003 9:03 pm    Post subject: Reply with quote

Yes everyone left me hanging on acrop2 the other day



What is weird I never moved any of my maps from my old hl and all those maps still work in steam I havn't had to d/l any maps.
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Bada Bing
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Joined: 17 Sep 2001
Location: Pioneer,Ca. Guild:-TPF-
Posts: 3054

PostPosted: Wed Nov 12, 2003 9:19 pm    Post subject: Reply with quote

Sux that custom maps kill attendance Alot of them are a blast and are very well designed but man do they empty out a server
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