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ASF Model Example

 
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Potato-VS-
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Joined: 16 Jul 2002
Location: Ontario Canada
Posts: 1562

PostPosted: Fri Nov 28, 2003 9:38 pm    Post subject: ASF Model Example Reply with quote

Okay, this is a American Special Forces model - SEAL, Ranger or Delta still has yet to be seen - but its progressed a long way (trust me there). The camo originally looked like whats on the back pack (which still has to be reworked and several areas still need to be worked on as well). I must give special thanks to Az for his great tips and advice on the American Armed Forces and many other militaries around the world now use Digit or Tri-color camo instead of the older versions (the rucksack). The tri color is much easier to create and it looks pretty good, though it still needs work in several places. I also need to add some clips, holsters, pockets, seams, wrinkles - which arent working any way I try - and many other things. Anyways, tell me what you think. The face is my own from one front picture and one side picture.







NOTE: Az has been such a great help with ASF that hes getting a Tech Support/Advice credit in the game - or atleast I think thats what hes getting I cant remember what position you mentioned Az .

Tell me what you think. It seems blockey in places because of 3DSMAX"s shading and such. The characters are also being kept fairly low polly so that they could possibly be placed inside a hummvee and or copters in the game.
<TVB>Potato
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Blown
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Joined: 15 Dec 2001
Location: Medford Oregon
Posts: 4172

PostPosted: Fri Nov 28, 2003 10:46 pm    Post subject: Reply with quote

looks like from the rear he is needing a good hemriod creme.
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ROOFCUTTER
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Joined: 12 Aug 2001
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PostPosted: Fri Nov 28, 2003 11:22 pm    Post subject: Reply with quote

I think they look great. I cant wait to start killing lots of potato clones!

Good luck on the project
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Potato-VS-
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Location: Ontario Canada
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PostPosted: Sat Nov 29, 2003 8:02 am    Post subject: Reply with quote

Thanks . I could have sword I fixed that rear problem maybe its just MAX messing up...

<TVB>Potato
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Kazebari
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Joined: 28 Apr 2002

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PostPosted: Sat Nov 29, 2003 8:49 am    Post subject: Reply with quote

They look really blocky and not "smooth"; oh well.

I suggest giving them some neck
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
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PostPosted: Sat Nov 29, 2003 1:57 pm    Post subject: Reply with quote

Looking good so far.
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Turbo!
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Joined: 05 Jan 2002
Location: Mt. Vernon, Wa Guild: TVR
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PostPosted: Sat Nov 29, 2003 3:03 pm    Post subject: Reply with quote

yeah they look pretty good. seems like they need more of a neck

btw what is this projec you are working on?
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Potato-VS-
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Location: Ontario Canada
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PostPosted: Sat Nov 29, 2003 3:53 pm    Post subject: Reply with quote

Bah so many people keep asking me this question . Ill add a link or prehaps the logo for the game (once I make it...) in my sig for TV.org. Anyways, if you go to: www.americanspecialforces.orcish-design.net/about.html your questions should be answered.

<TVB>Potato
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Turbo!
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PostPosted: Sat Nov 29, 2003 8:41 pm    Post subject: Reply with quote

sounds awesome 'tater. cant wait for it to get finished
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Mike
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Joined: 23 Nov 2003
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PostPosted: Sat Nov 29, 2003 9:25 pm    Post subject: Reply with quote

looks nice

omg potato went 3 posts talking in 1st person saying me,ill,my,and I
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Potato-VS-
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PostPosted: Sat Nov 29, 2003 9:43 pm    Post subject: Reply with quote

Thats because Sgt. Squash is now firmly in control through the process of a military coo.

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Turbo!
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PostPosted: Sat Nov 29, 2003 11:35 pm    Post subject: Reply with quote


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