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Bullet Damage effects

 
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SpeCies
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PostPosted: Wed Jun 11, 2003 12:49 am    Post subject: Bullet Damage effects Reply with quote

I found this interesting


Health
A player has 100 points of health. Take over 100 points of damage, and you die.

Hit Boxes
The player model is surrounded by a series of hit boxes - spots that if hit by a bullet, will register damage to the player. The hitboxes are broken down into 4 categories: head, chest, arms, legs.

A hit to the head by any weapon will kill the player in one shot - even if the bullet damage from that gun is less than 100 points.

A hit to the chest will do normal damage. If you shoot a guy in the chest with a BAR, it will do 85 points of damage, and leave him with 15 points remaining (assuming he was at full health before hand).

A hit to the arms or legs does 75% damage. If you shoot a guy in the arms (or legs) with a garand, it will do 75% of 120 points, which equals 90 points of damage. This will leave him with 10 points of health. If you shoot a guy in the arms or legs with an MP44 (which does 50 points damage), it will do 75% of 50, which equals 37 points (rounding).

All guns treat the hitboxes the same. There is not any difference between how a bullet shot from a garand is treated versus a bullet shot from a K98 for example.

Note: because the arms are in front of the chest, you will sometimes hit the arms instead of the chest, and a player will not die. That is because the arm took the shot, did 75% damage, and wasn't enough to out and out kill the player.

Gun/Bullet Damage
Different guns do different amounts of maximum damage. Many though are similar. All the "one shot kill" guns do 160, most all the semi-automatics do 40, and so on. Here is a list of the guns and the full damage they can do. Damage is listed for chest (body) hits and arm/leg hits.

US


quote:
--------------------------------------------------------------------------------

Garand - 120 points per bullet hit (90 points if in arms or legs)

BAR - 85 points per bullet hit (63 points if in arms or legs)

Carbine, Thompson, Greasegun - 40 points per bullet hit (30 if in arms or legs)

Springfield sniper rifle - 160 points per bullet hit (120 if in arms or legs)

30 Cal MG - 85 points per bullet hit (63 if in arms or legs)

Pistol - 40 points per bullet hit (30 if arms or legs)

Knife - 60 points per stab (45 if arms or legs)

--------------------------------------------------------------------------------



German

quote:
--------------------------------------------------------------------------------

K98 - 160 points per bullet hit (120 if in arms or legs)

K43 - 120 points per bullet hit (90 if in arms or legs)

MP40 - 40 points per bullet hit (30 if in arms or legs)

FG42 - 85 points per bullet hit (63 points if in arms or legs)

STG44 - 50 points per bullet hit (37 if in arms or legs)

MG34 - 85 points per bullet hit (63 if in arms or legs)

MG42 - 85 points per bullet hit (63 if in arms or legs)

Pistol - 40 points per bullet hit (30 if arms or legs)

Shovel - 60 points per stab (45 if arms or legs)

--------------------------------------------------------------------------------



British

quote:
--------------------------------------------------------------------------------

Enfield - 160 points per bullet hit (120 if in arms or legs)

STEN - 40 points per bullet hit (30 if in arms or legs)

Enfield Scoped (Brit sniper) - 160 points per bullet hit (120 if in arms or legs)

BREN - 85 points per bullet hit (63 if in arms or legs)

Pistol - 40 points per bullet hit (30 if arms or legs)

Knife - 60 points per stab (45 if arms or legs)

--------------------------------------------------------------------------------



Summary



The semi-automatic group of guns (MP40, Sten, Thompson, Carbine, and Greasegun) all take three bullets to kill a player if all hit the chest. They take 4 bullets to kill if hits happen on the arms and/or legs.

The Garand and K43 take one shot to kill if they hit the chest, but two if they hit arms and/or legs.

The BAR, MGs, and BREN take two shots to kill if hit to the chest, arms, or legs.

The bolt action guns (K98, Enfield, Springfield) all will kill in one shot no matter where they hit you.

The STG44 will kill in 2 shots if hit to the chest, or 3 if hit to the arms and/or legs.



Gun Accuracy
All guns have a cone of accuracy. Imagine a narrow cone coming from the point of the gun, extending outwards in the direction of fire. When fired, a bullet will be somewhere inside of this cone. The farther you get away from the gun, the wider the cone gets, and hence the more inaccurate a bullet gets. That is why a shot from close range will almost always hit where you aimed, but the farther shots will be less likely to hit.

The cone of accuracy is smaller when you are crouched, and even smaller when prone.

The cone of accuracy varies from gun to gun. Some guns, such as the K98, Enfield, and sniper rifles (when zoomed) have an extremely small cone of fire. MGs, Bren, and BAR have a very wide cone when not deployed, and much tighter cone when deployed.

When you are moving, your cone gets bigger. When you stop, it goes back to normal.

If you try and do a bullet spread test by shooting at a spot on a wall when prone, crouched, and standing, you will not seem much difference when fairly close to the wall (within 30 feet (10 meters) or so). You would really see the difference if you tried it at an extremely distant target.

Note that recoil and the cone of accuracy are not the same thing. Recoil is when your gun jumps from being shot. To recenter your gun (to re-aim the cone), you need to move your mouse to point back to where you want to shoot.

Bullet Penetration Through Players
If a high power bullet (K98, Enfield, Springfield) hits a player and kills him, the bullet may continue on beyond the player and hit other players directly in the line of the bullet. It is possible to get double kills this way, and rarely a triple kill.

Bullet Penetration Through Materials (Walls)
Bullets will go through thinner walls and can damage players behind a wall or thin section of map (like a door).

If you look in your sound folder, you'll see a file called "materials.txt". That file has a list of all the textures used in all the maps, and what kind of material they are. This material type is what determines what kind of bullet hit effect you get when you shoot something.

It also determines what kind of material a wall is made of when determining bullet penetration. I don't know the actual values, etc. but basically different materials allow different amounts of bullet penetration. Wood for example is pretty easy to penetrate. Thick metal is not.

The damage a bullet makes also is taken into account. High damage guns (bullets) penetrate farther than low damage ones. When a bullet goes through a material, it loses some of it's damage. The more material it goes through, the more damage it loses.

Client Side and Server Side Hit Detection
When you shoot a gun, there are two things that happen. First, on your machine (the client), your game guesses where it THINKS the bullet will hit. It then draws a bullet hit effect at that point. This might be a hit decal on a wall, or a blood puff from a hit on a player.

Second, it sends information to the server on what kind of bullet was fired and what direction. The server then calculates EXACTLY where the bullet will hit. Only the server gets to make the final decision as to whether a bullet hit a player (and where).

There will be times when the player you shoot LOOKS like they are one spot on your screen, but because of lag (yours and theirs), they will actually have moved a bit. At these times, your client will think you hit (and do a blood puff), but in truth you did not hit.

Also, bullets do not shoot in a perfect straight line. When you shoot, the bullet randomly will hit somewhere in a target area where you are aiming. When you shoot, the client randomly calculates a hit spot, but so does the server. So there might be times when you shoot at a non-moving target, and your client says you hit close to the center of the target area (and you register a hit), but the server says you
were a bit off (and says you missed).

Why not let the client handle bullet hits? Because it would be far to easy to cheat and make their client send "perfect" shots every time. Much better that the server make the final call as to whether a hit is a hit (or not).


Notes



Bullets hitting one hitbox do NOT penetrate and hit other hit boxes on the same player. That is, if your arms are in front of your chest, and you get shot in the arm, the bullet will NOT go on to then hit your chest. This is why if you shoot a guy straight on with a Garand or K43, and hit his arms instead of his chest, you will only do 90 points (75% of 120) damage and NOT kill him in one shot.

The arms group includes the hands, and the legs group includes the feet. This is why the infamous "toe shot" still kills. Could feet and hands be done separately? I suppose but it could get pretty rediculous if taken too far. Besides, nobody ever shoots someone in the foot on purpose. The only time it might be an issue is if someone is hiding, and only their toes are visible, and you kill them w/a shot to the foot.

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PostPosted: Wed Jun 11, 2003 11:10 am    Post subject: Reply with quote

Wow, interesting. I didn't read the thinks about each classes damege levels, though.
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PostPosted: Wed Jun 11, 2003 11:50 am    Post subject: Reply with quote

yessssssssssssssssssssssssss sounds like a real good game but im not putting out 50 bucks on it
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PostPosted: Wed Jun 11, 2003 12:12 pm    Post subject: Reply with quote

I'm always amazed by the sniper rifles. I've seen one shot kill 2 and 3 people if they get them lined up right.
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PostPosted: Wed Jun 11, 2003 12:28 pm    Post subject: Reply with quote

I got 3 people in one shot with the sniper rifle before. I couldn't figure out what the hell I did either. It must of been 3 head shots or something.
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PostPosted: Wed Jun 11, 2003 1:09 pm    Post subject: Reply with quote

Great post, it answered a few questions. Thanks
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PostPosted: Wed Jun 11, 2003 1:20 pm    Post subject: Reply with quote

You don't need the retail version to play DOD Mr.Kason. This was just descriptions of the damage caused to a player by each weapon in this game. Download the game if you already have not.


Mr.Kason Allen wrote:
yessssssssssssssssssssssssss sounds like a real good game but im not putting out 50 bucks on it

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PostPosted: Wed Jun 11, 2003 1:23 pm    Post subject: Reply with quote

Mr.Kason Allen wrote:
yessssssssssssssssssssssssss sounds like a real good game but im not putting out 50 bucks on it


http://www.theville.org/files/pafiledb.php?action=file&id=41

Anyway that really helps, explains a lot of stuff. ty.
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PostPosted: Wed Jun 11, 2003 5:13 pm    Post subject: Reply with quote

Mr.Kason Allen wrote:
yessssssssssssssssssssssssss sounds like a real good game but im not putting out 50 bucks on it

The retail version is only for people that don't have HL. If you have it, you can download the mod for free. It's the same with CS.
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PostPosted: Fri Jun 13, 2003 11:38 am    Post subject: Reply with quote

Bright Red Nipples wrote:
I got 3 people in one shot with the sniper rifle before. I couldn't figure out what the hell I did either. It must of been 3 head shots or something.




Ive done that on 3.1 but i havent played 1.0 enough to see if it works.
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PostPosted: Fri Jun 13, 2003 1:17 pm    Post subject: Reply with quote

NaniteFog wrote:
I'm always amazed by the sniper rifles. I've seen one shot kill 2 and 3 people if they get them lined up right.


I got a 2-fer last night....my first time playing it.
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PostPosted: Mon Jun 16, 2003 12:10 pm    Post subject: Reply with quote

Nuclei pointed me to that post, very interesting. Thanx
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