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GOT LAGGGG ?

 
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Bada Bing
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Joined: 17 Sep 2001
Location: Pioneer,Ca. Guild:-TPF-
Posts: 3054

PostPosted: Thu May 01, 2003 1:24 am    Post subject: GOT LAGGGG ? Reply with quote

Well every time I had the text and speech part come up when my team or the enemy team capped I would get the worst laggg spikes Solution explore sierra/half life/tfc/sound then find a file called sentences and delete that part of the file laggg gone Added and tested a few more shorter phrases and they work great:

// Team Fortress SPEECH SYSTEM SENTENCES. Max of 1023 sentences.

// --------- Canal Zone --------- //

CZ_GOTCP1 vox/(e90) point one secured
CZ_LOSTCP1 vox/(e90) point one (e100) hostile

CZ_GOTCP2 vox/(e90) point two secured
CZ_LOSTCP2 vox/(e90) point two (e100) hostile

CZ_GOTCP3 vox/(e90) point three secured
CZ_LOSTCP3 vox/(e90) point three (e100) hostile

CZ_GOTCP4 vox/(e90) point four secured
CZ_LOSTCP4 vox/(e90) point four (e100) hostile

CZ_GOTCP5 vox/(e90) point five secured
CZ_LOSTCP5 vox/(e90) point five (e100) hostile

CZ_GOTALL vox/doop (e90) all command point(e60) seconds(s70) secured _comma _comma _comma command point(e60) seconds(s70) reset(e90)
CZ_THEYGOTALL vox/buzwarn (e90) enemy captured(e55) seconds(s70) all command point(e60) seconds(s70) _comma _comma _comma command point(e60) seconds(s70) reset(e90)

CZ_BCC_DET vox/buzwarn (e80) blue control(e70) center destroyed _comma _comma _comma blue (e100) command point(e60) seconds(s70) reset(e90)
CZ_RCC_DET vox/buzwarn (e80) red control(e70) center destroyed _comma _comma _comma red (e100) command point(e60) seconds(s70) reset(e90)

// The enemy has your flag

CTF_LOSTFLAG vox/buzwarn Enemy has(s5) your flag

// Your flag returned
// Enemy flag returned

CTF_FLAGBACK vox/deeoo Your(e80) flag(e80) has(s10) returned
CTF_EFLAGBACK vox/dadeda Enemy flag(e80) has(s5) returned

// --------- Hunted --------- //

HTD_DOORS vox/escape door open

// --------- The Rock --------- //

RK_BYARDOPEN vox/buzwarn blue yards(e90) breached
RK_RYARDOPEN vox/buzwarn red yards(e90) breached

// your key returned
// enemy key returned

RK_KEYBACK vox/deeoo your key(e90) returned
RK_EKEYBACK vox/dadeda enemy key(e90) returned

// your team has enemy key
// the enemy has key

RK_LOSTKEY vox/buzwarn Enemy has key

// --------- Dustbowl --------- //

DUST_CP1 vox/doop blue team secured(e90) point(s15 e80) one
DUST_CP2 vox/doop blue team secured(e90) point(s15 e80) two

DUST_HOLD vox/doop red team holds red base
DUST_CAP vox/doop blue team captured red base

// --------- War --------- //

WAR_ESTOLE_1 vox/buzwarn enemy has flag
WAR_ESTOLE_2 vox/buzwarn enemy has flag
WAR_ESTOLE_3 vox/buzwarn enemy has flag
WAR_ESTOLE_4 vox/buzwarn enemy has flag

WAR_RET_1 vox/deeoo flag one returned
WAR_RET_2 vox/deeoo flag two returned
WAR_RET_3 vox/deeoo flag three returned
WAR_RET_4 vox/deeoo flag four returned

WAR_BWINS vox/doop blue team secured flag one two three and four
WAR_RWINS vox/doop red team secured flag one two three and four

WAR_BRET1 vox/doop blue team returned flag one
WAR_BRET2 vox/doop blue team returned flag two
WAR_BRET3 vox/doop blue team returned flag three
WAR_BRET4 vox/doop blue team returned flag four

WAR_RRET1 vox/doop red team returned flag one
WAR_RRET2 vox/doop red team returned flag two
WAR_RRET3 vox/doop red team returned flag three
WAR_RRET4 vox/doop red team returned flag four

WAR_YRET1 vox/doop you returned flag one
WAR_YRET2 vox/doop you returned flag two
WAR_YRET3 vox/doop you returned flag three
WAR_YRET4 vox/doop you returned flag four




// --------- Warpath --------- //
ENEMY_IN_BASE vox/buzwarn enemy inside your base(s10 e90 p95)

// --------- Italy ----------- //
ITALY_HOLE vox/buzwarn point four(e90) breached

ITALY_CP1 vox/doop(e90) point one secured
ITALY_ECP1 vox/buzwarn(e90) point one (e100) hostile

ITALY_CP2 vox/doop(e90) point two secured
ITALY_ECP2 vox/buzwarn(e90) point two (e100) hostile

ITALY_CP3 vox/doop(e90) point three secured
ITALY_ECP3 vox/buzwarn(e90) point three (e100) hostile

ITALY_CP4 vox/endgame point four secured
ITALY_ECP4 vox/endgame point four (e100) hostile
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Trigger Happy
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Joined: 12 Jan 2002
Location: East Bay, California
Posts: 1687

PostPosted: Fri May 02, 2003 5:13 pm    Post subject: Re: GOT LAGGGG ? Reply with quote

Bada Bing wrote:
Well every time I had the text and speech part come up when my team or the enemy team capped I would get the worst laggg spikes Solution explore sierra/half life/tfc/sound then find a file called sentences and delete that part of the file laggg gone Added and tested a few more shorter phrases and they work great:

// Team Fortress SPEECH SYSTEM SENTENCES. Max of 1023 sentences.

// --------- Canal Zone --------- //

CZ_GOTCP1 vox/(e90) point one secured
CZ_LOSTCP1 vox/(e90) point one (e100) hostile

CZ_GOTCP2 vox/(e90) point two secured
CZ_LOSTCP2 vox/(e90) point two (e100) hostile

CZ_GOTCP3 vox/(e90) point three secured
CZ_LOSTCP3 vox/(e90) point three (e100) hostile

CZ_GOTCP4 vox/(e90) point four secured
CZ_LOSTCP4 vox/(e90) point four (e100) hostile

CZ_GOTCP5 vox/(e90) point five secured
CZ_LOSTCP5 vox/(e90) point five (e100) hostile

CZ_GOTALL vox/doop (e90) all command point(e60) seconds(s70) secured _comma _comma _comma command point(e60) seconds(s70) reset(e90)
CZ_THEYGOTALL vox/buzwarn (e90) enemy captured(e55) seconds(s70) all command point(e60) seconds(s70) _comma _comma _comma command point(e60) seconds(s70) reset(e90)

CZ_BCC_DET vox/buzwarn (e80) blue control(e70) center destroyed _comma _comma _comma blue (e100) command point(e60) seconds(s70) reset(e90)
CZ_RCC_DET vox/buzwarn (e80) red control(e70) center destroyed _comma _comma _comma red (e100) command point(e60) seconds(s70) reset(e90)

// The enemy has your flag

CTF_LOSTFLAG vox/buzwarn Enemy has(s5) your flag

// Your flag returned
// Enemy flag returned

CTF_FLAGBACK vox/deeoo Your(e80) flag(e80) has(s10) returned
CTF_EFLAGBACK vox/dadeda Enemy flag(e80) has(s5) returned

// --------- Hunted --------- //

HTD_DOORS vox/escape door open

// --------- The Rock --------- //

RK_BYARDOPEN vox/buzwarn blue yards(e90) breached
RK_RYARDOPEN vox/buzwarn red yards(e90) breached

// your key returned
// enemy key returned

RK_KEYBACK vox/deeoo your key(e90) returned
RK_EKEYBACK vox/dadeda enemy key(e90) returned

// your team has enemy key
// the enemy has key

RK_LOSTKEY vox/buzwarn Enemy has key

// --------- Dustbowl --------- //

DUST_CP1 vox/doop blue team secured(e90) point(s15 e80) one
DUST_CP2 vox/doop blue team secured(e90) point(s15 e80) two

DUST_HOLD vox/doop red team holds red base
DUST_CAP vox/doop blue team captured red base

// --------- War --------- //

WAR_ESTOLE_1 vox/buzwarn enemy has flag
WAR_ESTOLE_2 vox/buzwarn enemy has flag
WAR_ESTOLE_3 vox/buzwarn enemy has flag
WAR_ESTOLE_4 vox/buzwarn enemy has flag

WAR_RET_1 vox/deeoo flag one returned
WAR_RET_2 vox/deeoo flag two returned
WAR_RET_3 vox/deeoo flag three returned
WAR_RET_4 vox/deeoo flag four returned

WAR_BWINS vox/doop blue team secured flag one two three and four
WAR_RWINS vox/doop red team secured flag one two three and four

WAR_BRET1 vox/doop blue team returned flag one
WAR_BRET2 vox/doop blue team returned flag two
WAR_BRET3 vox/doop blue team returned flag three
WAR_BRET4 vox/doop blue team returned flag four

WAR_RRET1 vox/doop red team returned flag one
WAR_RRET2 vox/doop red team returned flag two
WAR_RRET3 vox/doop red team returned flag three
WAR_RRET4 vox/doop red team returned flag four

WAR_YRET1 vox/doop you returned flag one
WAR_YRET2 vox/doop you returned flag two
WAR_YRET3 vox/doop you returned flag three
WAR_YRET4 vox/doop you returned flag four




// --------- Warpath --------- //
ENEMY_IN_BASE vox/buzwarn enemy inside your base(s10 e90 p95)

// --------- Italy ----------- //
ITALY_HOLE vox/buzwarn point four(e90) breached

ITALY_CP1 vox/doop(e90) point one secured
ITALY_ECP1 vox/buzwarn(e90) point one (e100) hostile

ITALY_CP2 vox/doop(e90) point two secured
ITALY_ECP2 vox/buzwarn(e90) point two (e100) hostile

ITALY_CP3 vox/doop(e90) point three secured
ITALY_ECP3 vox/buzwarn(e90) point three (e100) hostile

ITALY_CP4 vox/endgame point four secured
ITALY_ECP4 vox/endgame point four (e100) hostile


OMG like whoa

Man your always on the ball with things like this bro. When I come home this weekend I'll probably have to pay you to interpret this to me
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Stevo
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PostPosted: Fri May 02, 2003 9:04 pm    Post subject: Reply with quote

I'm gonna try that.
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SpeCies
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Posts: 1948

PostPosted: Fri May 02, 2003 11:36 pm    Post subject: Re: GOT LAGGGG ? Reply with quote

Good Idea #Splat #Splat #Splat



Trigger Happy wrote:
Bada Bing wrote:
Well every time I had the text and speech part come up when my team or the enemy team capped I would get the worst laggg spikes Solution explore sierra/half life/tfc/sound then find a file called sentences and delete that part of the file laggg gone Added and tested a few more shorter phrases and they work great:

// Team Fortress SPEECH SYSTEM SENTENCES. Max of 1023 sentences.

// --------- Canal Zone --------- //

CZ_GOTCP1 vox/(e90) point one secured
CZ_LOSTCP1 vox/(e90) point one (e100) hostile

CZ_GOTCP2 vox/(e90) point two secured
CZ_LOSTCP2 vox/(e90) point two (e100) hostile

CZ_GOTCP3 vox/(e90) point three secured
CZ_LOSTCP3 vox/(e90) point three (e100) hostile

CZ_GOTCP4 vox/(e90) point four secured
CZ_LOSTCP4 vox/(e90) point four (e100) hostile

CZ_GOTCP5 vox/(e90) point five secured
CZ_LOSTCP5 vox/(e90) point five (e100) hostile

CZ_GOTALL vox/doop (e90) all command point(e60) seconds(s70) secured _comma _comma _comma command point(e60) seconds(s70) reset(e90)
CZ_THEYGOTALL vox/buzwarn (e90) enemy captured(e55) seconds(s70) all command point(e60) seconds(s70) _comma _comma _comma command point(e60) seconds(s70) reset(e90)

CZ_BCC_DET vox/buzwarn (e80) blue control(e70) center destroyed _comma _comma _comma blue (e100) command point(e60) seconds(s70) reset(e90)
CZ_RCC_DET vox/buzwarn (e80) red control(e70) center destroyed _comma _comma _comma red (e100) command point(e60) seconds(s70) reset(e90)

// The enemy has your flag

CTF_LOSTFLAG vox/buzwarn Enemy has(s5) your flag

// Your flag returned
// Enemy flag returned

CTF_FLAGBACK vox/deeoo Your(e80) flag(e80) has(s10) returned
CTF_EFLAGBACK vox/dadeda Enemy flag(e80) has(s5) returned

// --------- Hunted --------- //

HTD_DOORS vox/escape door open

// --------- The Rock --------- //

RK_BYARDOPEN vox/buzwarn blue yards(e90) breached
RK_RYARDOPEN vox/buzwarn red yards(e90) breached

// your key returned
// enemy key returned

RK_KEYBACK vox/deeoo your key(e90) returned
RK_EKEYBACK vox/dadeda enemy key(e90) returned

// your team has enemy key
// the enemy has key

RK_LOSTKEY vox/buzwarn Enemy has key

// --------- Dustbowl --------- //

DUST_CP1 vox/doop blue team secured(e90) point(s15 e80) one
DUST_CP2 vox/doop blue team secured(e90) point(s15 e80) two

DUST_HOLD vox/doop red team holds red base
DUST_CAP vox/doop blue team captured red base

// --------- War --------- //

WAR_ESTOLE_1 vox/buzwarn enemy has flag
WAR_ESTOLE_2 vox/buzwarn enemy has flag
WAR_ESTOLE_3 vox/buzwarn enemy has flag
WAR_ESTOLE_4 vox/buzwarn enemy has flag

WAR_RET_1 vox/deeoo flag one returned
WAR_RET_2 vox/deeoo flag two returned
WAR_RET_3 vox/deeoo flag three returned
WAR_RET_4 vox/deeoo flag four returned

WAR_BWINS vox/doop blue team secured flag one two three and four
WAR_RWINS vox/doop red team secured flag one two three and four

WAR_BRET1 vox/doop blue team returned flag one
WAR_BRET2 vox/doop blue team returned flag two
WAR_BRET3 vox/doop blue team returned flag three
WAR_BRET4 vox/doop blue team returned flag four

WAR_RRET1 vox/doop red team returned flag one
WAR_RRET2 vox/doop red team returned flag two
WAR_RRET3 vox/doop red team returned flag three
WAR_RRET4 vox/doop red team returned flag four

WAR_YRET1 vox/doop you returned flag one
WAR_YRET2 vox/doop you returned flag two
WAR_YRET3 vox/doop you returned flag three
WAR_YRET4 vox/doop you returned flag four




// --------- Warpath --------- //
ENEMY_IN_BASE vox/buzwarn enemy inside your base(s10 e90 p95)

// --------- Italy ----------- //
ITALY_HOLE vox/buzwarn point four(e90) breached

ITALY_CP1 vox/doop(e90) point one secured
ITALY_ECP1 vox/buzwarn(e90) point one (e100) hostile

ITALY_CP2 vox/doop(e90) point two secured
ITALY_ECP2 vox/buzwarn(e90) point two (e100) hostile

ITALY_CP3 vox/doop(e90) point three secured
ITALY_ECP3 vox/buzwarn(e90) point three (e100) hostile

ITALY_CP4 vox/endgame point four secured
ITALY_ECP4 vox/endgame point four (e100) hostile


OMG like whoa

Man your always on the ball with things like this bro. When I come home this weekend I'll probably have to pay you to interpret this to me

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Typh00n
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Joined: 02 May 2002
Location: ATL
Posts: 504

PostPosted: Sat May 03, 2003 5:42 am    Post subject: Reply with quote

Stevo wrote:
I'm gonna try that.
i want to but i r scared of what it may do, i'm not exactly computer literate.
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Sat May 03, 2003 2:31 pm    Post subject: Reply with quote

Typh00n wrote:
Stevo wrote:
I'm gonna try that.
i want to but i r scared of what it may do, i'm not exactly computer literate.

I don't think it will do much to the game. All he did was taken out some of the words so it wouldn't take so much to say it. Instead of it saying "Command point one secured" it will say "point one secured". You could just make a backup of your sentences file and if it messes anything up, just put it back. I think the worst thing that can happen is the voice will stop at whatever is messed up.
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Bada Bing
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PostPosted: Sat May 03, 2003 7:17 pm    Post subject: Reply with quote

Yep good idea I always copy a zip of the file I plan on changing before hand that way if you don't like it you can just copy it back the way it was
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Stevo
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PostPosted: Sat May 03, 2003 9:39 pm    Post subject: Reply with quote

Bada Bing wrote:
Yep good idea I always copy a zip of the file I plan on changing before hand that way if you don't like it you can just copy it back the way it was

That's exactly what I do. If i'm going to do something like try out some new models and stuff, I put everything in folders so it matches the directory structure of the files in the game folder, then I put it all in a zip file. If I don't like any of it, I can just extract it to the game folder and it just replaces all the files and I'm back to normal .
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