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DoD 1.0 FAQ

 
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Robert E. Lee
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Joined: 18 Jul 2001

Posts: 2904

PostPosted: Thu May 01, 2003 11:10 am    Post subject: DoD 1.0 FAQ Reply with quote

http://www.dayofdefeat.net/forums/showthread.php?s=c6cf17e19eabb1a6dab48dc8e34f7f74&threadid=98
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Last edited by Robert E. Lee on Thu May 01, 2003 7:47 pm; edited 1 time in total
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Paddyjack
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Joined: 15 Jan 2002
Location: Québec, Canada Guild: <eVa>
Posts: 1722

PostPosted: Thu May 01, 2003 12:15 pm    Post subject: Reply with quote

Quote:
3 If Avalanche is in 1.0 is the nade bug fixed (if not Avalanche is the whole nade blast thru the wall issue resolved)?

Yes, all grenade bugs are gone.


Oh sweet baby, that is good news


Quote:
52) Will we be able to pick up weapons?

Yes - when a player is killed, they're primary weapon will fall to the ground. That weapon will stay on the ground for a short period of time - during that time, any other player can drop their own weapon to pick it up. This is useful in certain situations where a specific weapon is required, when a player is out of ammo, or when a player simply wants to grab a "trophy" after a kill. It's a known fact that during World War II, in dire circumstances troops often picked up enemy weapons to supplement their own arsenal. We find that this does not in any way detract from our class system balance - it simply adds an element of fun and realism that wasn't there before.


Wow, this will be fun! You pick a sniper riffle if needed, and bang in the mgunner ! (BlueRuler )
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
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PostPosted: Thu May 01, 2003 5:22 pm    Post subject: Reply with quote

Paddyjack wrote:
Quote:
3 If Avalanche is in....

lol, it made the 8 and the ) a .
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