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Fire Teams? |
Awesome idea. |
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What is this? Real LIfe? Rambo all the way, baby! |
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Total Votes : 13 |
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Last Of The Finest Registered User
Joined: 25 Aug 2001 Location: Pittsburgh, PA Posts: 126
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Posted: Wed Jan 22, 2003 8:44 pm Post subject: fire teams |
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WHat's everyone's opinion on the use of two or three man fire teams? A Rifleman and an MG in a two man setup, laying down cover fire for each other as they advance up a map.
I think it's a great strategy, and one that's easy to see the advantages on. Especially a map like zafod. |
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Wed Jan 22, 2003 8:55 pm Post subject: |
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Makes sense to me.
That is the same strategy I try to utilize in many of the maps. It works.
Sometimes though. . .. I like to run around with my MG hoping for a good around the corner point blank gutbusting hipshot of death. . . Man I love those! _________________ Recipient of POTM award
Creator of Warz/Ville Golf Classic
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Violent Pacifist Registered User
Joined: 29 Dec 2001 Location: Ft. Worth, TX Posts: 1776
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Posted: Wed Jan 22, 2003 9:05 pm Post subject: |
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It might be good for a more straightforward map, where you can see people from your position better, and have a straightforward shot. All the enemy needs is a good sniper or a 2 sergant rush of some kind to beat that out. If you camped, that might be a different story, but you can't advance while camping _________________
We are the music makers, and we are the dreamers of dreams. |
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Last Of The Finest Registered User
Joined: 25 Aug 2001 Location: Pittsburgh, PA Posts: 126
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Posted: Thu Jan 23, 2003 9:59 am Post subject: |
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Violent Pacifist wrote: | All the enemy needs is a good sniper or a 2 sergant rush of some kind to beat that out. If you camped, that might be a different story, but you can't advance while camping |
You can't, but you don't just leapfrog the entire map. You have to take time, at choke points (Like the bridge and castle on zafod, I believe) to make sure it's actually safe to move. The MG doesn't make for the greatest weapon in a close combat situation, so it's up to your riflemen/sgts to clear the area and give the MG a high sign to move into position. |
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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Thu Jan 23, 2003 10:03 am Post subject: |
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The machine gunner and sniper are great for covering advancing troops if you get them set up in a good position.Then have the MG move up with you while the sniper covers _________________
Are you threatening me ??? |
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Rata-tat-tat Server Admin
Joined: 29 Aug 2001 Location: Houston, Texas Posts: 449
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Posted: Thu Jan 23, 2003 10:56 am Post subject: |
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Whaa .... team work? Who needs teamwork I do good on my own |
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Mongoose_Slayer Registered User
Joined: 23 Feb 2002 Location: Wisconsin Posts: 1582
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Posted: Thu Jan 23, 2003 4:57 pm Post subject: |
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w00t!!
axis mg's all the way |
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_-=Did It Hurt=-_ Server Admin
Joined: 21 Nov 2002 Location: So. Cal .... ...=US-V= & Ville $upporter Posts: 1878
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Posted: Thu Jan 23, 2003 8:30 pm Post subject: |
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Everytime I've seen teamwork like that it works great in DOD (if you spread out a little). Each class has its strenghts and if you work it to the map, its great fun. Win or lose. _________________
Cool Sig by KRG. Thx
The Proud, the Few, US-V or The Ville Supporters (V$)!! |
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Kazebari Official Mall Ninja
Joined: 28 Apr 2002
Posts: 935
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Posted: Thu Jan 23, 2003 8:32 pm Post subject: |
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oldschool kar sniping > all |
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Thu Jan 23, 2003 9:34 pm Post subject: |
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i don't play SUPPORT infantry for nothing _________________ |
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