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Avantiville problem
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John Doe
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Joined: 12 Aug 2001
Location: Edmonton, AB
Posts: 4979

PostPosted: Thu Dec 04, 2003 6:07 pm    Post subject: Reply with quote

PondScum007 wrote:
gaw lose the snipers PLZ!! they either hide in the back to not die or shoot me as soon as i step around the corner and make me cry... real classes yo!



Everyone Gang up on Pondscum, dont fight, I have enough sniper rifles for all of you.
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Stevo
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Joined: 08 Dec 2002
Location: Orange County Guild: TVR
Posts: 9514

PostPosted: Thu Dec 04, 2003 6:40 pm    Post subject: Reply with quote

I don't care how many of each class there are, but it sure is annoying when everyone chooses the same class.
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Fopp
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Bright Red Nipples
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Joined: 26 Mar 2002
Location: at work :s
Posts: 7684

PostPosted: Thu Dec 04, 2003 6:53 pm    Post subject: Reply with quote

As an offensive sniper my goal is to take out the defensive sniper, JD, and anything else that I see along the way, JD. I don't watch the stats so k/d ratio means nothing to me.

Taking snipers out is completely rediculous. They are a part of the game. Figure out how to get around them. If a limit must be placed then 2 seems reasonable.
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`RaphX
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Joined: 24 Mar 2002

Posts: 1556

PostPosted: Fri Dec 05, 2003 11:12 am    Post subject: Reply with quote

John Doe wrote:
blown65 wrote:
I hate snipers on avanti, or at least only 1. Usually you end up with 2 snipers on O and they are almost worthless since they dont wanna be killed and care only about thier k/d ratio.


I do not!!!! Just my death ratio


I take pride in having the highest number of deaths by the end of a map.
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Clay Pigeon
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Joined: 29 May 2002
Location: Michigan
Posts: 1049

PostPosted: Fri Dec 05, 2003 10:51 pm    Post subject: Reply with quote

I see no reason why any class should have a limit set lower than three.
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Mulder
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Joined: 31 Oct 2002
Location: South Louisiana, USA
Posts: 772

PostPosted: Sat Dec 06, 2003 4:40 pm    Post subject: Reply with quote

Everything 2 but soldiers, pyros, meds and scouts
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