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Map rotation
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Spotty
Ville Supporter
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Joined: 29 Jun 2004
Location: Grand Rapids, MI
Posts: 211

PostPosted: Mon Jan 24, 2005 11:38 am    Post subject: Reply with quote

IMO, anzio was and still is a great map but I see where the admins are coming from...I have taking a liking to saints but sturm is still iffy, I think the current rotation minus sturm plus another map or two would be good. I think kalt is my current fav map.
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Lt. Black
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Joined: 18 Dec 2004
Location: Pawtucket, RI
Posts: 231

PostPosted: Mon Jan 24, 2005 2:43 pm    Post subject: Reply with quote

mrdig wrote:
machine gun limits of 0

Eh, MGs make the game more interesting. It gets boring without them.
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Shovel me Silly
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Joined: 01 Jan 2004
Location: Minnesota Clan: Pub-X
Posts: 796

PostPosted: Mon Jan 24, 2005 8:17 pm    Post subject: Reply with quote

Lt. Black wrote:
mrdig wrote:
machine gun limits of 0

Eh, MGs make the game more interesting. It gets boring without them.

I'd say 1. Too many times there are two main routes with 3 mg's watching them. That isn't interesting at all.
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