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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Mon Dec 29, 2003 5:52 pm Post subject: |
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C & C = Comments and Critics. |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 9:32 am Post subject: |
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Another up date (see the first pic). Ive dirtied up parts of the texture some more, and started to work on the sides of the gun... Though that still requires work. |
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Azrael Registered User
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Joined: 21 Nov 2001 Location: Cuba, you got someting to say about dat mang!?!? Guild: TVB Posts: 1196
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Posted: Wed Dec 31, 2003 9:47 am Post subject: |
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Hey Tater, It looks pretty good. Why does the texture around the handgrips change when you get closer to the flash suppressor? As far as putting duct tape on our rifles, yes, we do (at least us wacky marines) While grip tape would be practical, duct tape allows us to identify our rifles easily, so you could even use duct tape as a texture (though it should be lighter), and then write someone's name, rifle serial #, and other fun stuff on it to give it that used feel. Also, we definitely use weapons that are all scratched up. If we didn't we wouldn't be able to use any weapons at all . We also sometimes put tape right where the stock of the weapon meets the upper receiver, it helps to cut down on the amount of gas that escapes right next to your eye every time you fire, which sucks balls when it happens. Like I said earlier though, looks real good! _________________ Under construction!!! |
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Stevo Ville Supporter
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Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Azrael Registered User
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Joined: 21 Nov 2001 Location: Cuba, you got someting to say about dat mang!?!? Guild: TVB Posts: 1196
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Posted: Wed Dec 31, 2003 3:30 pm Post subject: |
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oh, one thing I didn't notice before is the flash suppressor. It's not one solid piece at the end of the rifle. There are little slits along the top that help to disperse the flash when you fire. They run in the same direction as the barrel. And also, right below the front sight tip, there should be a small squarish protrusion under the barrel, that's where we attach the bayonet, not really important, unless you plan on having a section in your game where you have to fix bayonets and have at the enemy! _________________ Under construction!!! |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 3:50 pm Post subject: |
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The texture towards the flash supressor? What part do you mean? Im kinda lost, is it the tape upfront by the guard? Ill post another update, going to remove the crappy dirt from the weapon. |
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Azrael Registered User
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Joined: 21 Nov 2001 Location: Cuba, you got someting to say about dat mang!?!? Guild: TVB Posts: 1196
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Posted: Wed Dec 31, 2003 4:29 pm Post subject: |
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yeah, I was talking about the tape I think. Was wondering why that part was there, but if it's tape, then that might explain it The other post is totally different though, the flash suppressor is what most would call the muzzle I guess, but to us it's a flash suppressor. ![](images/smiles/icon_razz.gif) _________________ Under construction!!! |
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Stevo Ville Supporter
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Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Wed Dec 31, 2003 5:06 pm Post subject: |
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Azrael wrote: | yeah, I was talking about the tape I think. Was wondering why that part was there, but if it's tape, then that might explain it The other post is totally different though, the flash suppressor is what most would call the muzzle I guess, but to us it's a flash suppressor. ![](images/smiles/icon_razz.gif) |
It's where the barrel gets wider at the tip. There should be slots around it running in the same direction of the barrel. _________________
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 5:10 pm Post subject: |
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No I realise what I flash supressor is and what it does but the whole texture thing had me confused. Theres some cuts in there - in the texture map - but it appeasrs that it blends too well with the background for the barrel.
Ill post up another update with a fix soon. |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 5:17 pm Post subject: |
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Okay, heres a close look at the FS - I realise that thee should be see through areas however the programs I have dont seem to like transparency/alpha maps very much - they never seem to work (even when following a step-by-step tutorial for creating a map). I will darken the inside of the cuts soon.
![](http://www.orcish-design.net/images/ASF/M16A4_n_flash.jpg) |
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Azrael Registered User
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Joined: 21 Nov 2001 Location: Cuba, you got someting to say about dat mang!?!? Guild: TVB Posts: 1196
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Posted: Wed Dec 31, 2003 6:23 pm Post subject: |
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cool, the slots look good. Now that I can see the flash suppressor up close, there should be two small rings that run around it (perpendicular to the flash slots). I've never figured out what they're for, but they're there. _________________ Under construction!!! |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 6:30 pm Post subject: |
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your right I forgot those! I read that the rings were for attaching/holding better on the bayonets on earlier models - the A1/A2. Anyways, Ill work some more on it. |
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Potato-VS- Registered User
Joined: 16 Jul 2002 Location: Ontario Canada Posts: 1562
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Posted: Wed Dec 31, 2003 6:40 pm Post subject: |
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Okay, I added the little rings - see the first Flash Supressor image above. |
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