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A tip for anyone who has no room left to Bind
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Dragoon
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Joined: 12 Sep 2002
Location: Dirty South
Posts: 156

PostPosted: Wed Sep 18, 2002 8:17 pm    Post subject: Reply with quote

Purus wrote:
I am proud to be Bind FREE! Except for of course the necessary voice binds such as "Amen", and FIRE! FIRE! MUAHAHAHAHA!!!!"

Other than that, I am completely free of binds. Keep that in mind next time I burn you


Is it official announce this in every thread week?

Why didn't someone inform me of this holiday? Well I guess I'm 1337 this week to b/c I'm playing bind free.
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Snaggletooth
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PostPosted: Thu Sep 19, 2002 12:35 am    Post subject: Reply with quote

Don't feel bad Mister Pete's Dragoon, I use binds to say things. OMG T3H H4X!
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Dragoon
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Joined: 12 Sep 2002
Location: Dirty South
Posts: 156

PostPosted: Thu Sep 19, 2002 4:18 am    Post subject: Reply with quote

Feel bad? Pfft. Didn't seem to affect me playing without them last night.

OMG t3h H4XX0|2. B/c after you aren't any good unless you play without them. Otherwise your just a cheater and the only reason you do good is b/c you cheat cheat cheat.
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Da Omega Snipa
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Joined: 05 Jul 2002
Location: Toronto
Posts: 222

PostPosted: Sun Sep 22, 2002 6:46 am    Post subject: Reply with quote

well that first comandmenue i posted didn't work to well here is my full comand menu its a total replacement of the old one.... well its all the old comand menue stuff plus to new menues ur welcome to cut and paste it in the directory for it is half/tfc/commandmenu OMG yes its called command menu open the menu as a note pad back up whats in it and then replace whats in it with this ...make sure u save well here i smy comand menu in all its glory:


// Command Menu definition
//
// Basic Format:
// "<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
// <Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//
// Or you can check for a specific map:
// MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
// TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// "Some More Options",
// {
// ...
// }
// }
//
// Class can be any of the following:
// SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// Buttons prepended with a class name will only be seen if the player
// is that class.
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
// Maximum of 40 menus.
// Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
CUSTOM "1" "SERVER INFO" "!SERVERINFO"
CUSTOM "2" "CLASS DESCRIPTION" "!CLASSDESC"
CUSTOM "3" "MAP DESCRIPTION" "!MAPBRIEFING"
}

CUSTOM "2" "CHANGE CLASS" "!CHANGECLASS"
CUSTOM "3" "CHANGE TEAM" "!CHANGETEAM"

// Here are the rest of the buttons and submenus
// You can change these safely if you want.
"4" "TEAM MESSAGE"
{
// Map Specific

//!! dustbowl messages not complete
MAP dustbowl "1" "MAP DUSTBOWL"
{
TEAM1 "1" "'Need spies'" "say_team Need spies for offense"
TEAM1 "2" "'Guard gren pack'" "say_team Guard the gren pack"

TEAM2 "1" "'Need spy defense'" "say_team Need more spy defense"
TEAM2 "2" "'Need more sentries'" "say_team Need more sentries"
}


MAP 2fort "1" "MAP 2FORT"
{
"1" "'Where is enemy flag?'" "say_team Where is enemy flag?"
"2" "'Where is our flag?'" "say_team Where is our flag?"
"3" "'Have Flag'" "say_team I have the flag"
"4" "'Flag is on bridge'" "say_team Flag is on the BRIDGE"
"5" "'Flag is in ramp room'" "say_team Flag is in the RAMP ROOM"
"6" "'Flag is in basement'" "say_team Flag is in the BASEMENT"
"7" "'Flag is in water'" "say_team Flag is in the WATER"
"8" "'Flag is in spiral'" "say_team Flag is in the SPIRAL"
}
MAP badlands "1" "MAP BADLANDS"
{
"1" "'Where is enemy flag?'" "say_team Where is enemy flag?"
"2" "'Where is our flag?'" "say_team Where is our flag?"
"3" "'Have Flag'" "say_team I have the flag"
"4" "'Flag is in enemy base'" "say_team Flag is in ENEMY BASE"
"5" "'Flag is on bridge'" "say_team Flag is on the BRIDGE"
"6" "'Flag is in enemy canyon'" "say_team Flag is in ENEMY CANYON"
"7" "'Flag is in center canyon'" "say_team Flag is in CENTER CANYON"
"8" "'Flag is in our canyon'" "say_team Flag is in OUR CANYON"
}
MAP well "1" "MAP WELL"
{
"1" "'Where is enemy flag?'" "say_team Where is enemy flag?"
"2" "'Where is our flag?'" "say_team Where is our flag?"
"3" "'Have Flag'" "say_team I have the flag"
"4" "'Flag is in loft'" "say_team Flag is in the LOFT"
"5" "'Flag is in lobby'" "say_team Flag is in the LOBBY"
"6" "'Flag is in water'" "say_team Flag is in the WATER"
"7" "'Flag is on bridge'" "say_team Flag is on the BRIDGE"
}
MAP cz2 "1" "MAP CZ2"
{
"1" "'I'm taking flag to..."
{
"1" "command point 1'" "say_team Taking Flag to Command Point 1!"
"2" "command point 2'" "say_team Taking Flag to Command Point 2!"
"3" "command point 3'" "say_team Taking Flag to Command Point 3!"
"4" "command point 4'" "say_team Taking Flag to Command Point 4!"
"5" "command point 5'" "say_team Taking Flag to Command Point 5!"
}
"2" "'Need defense at..."
{
"1" "command point 1'" "say_team We need defense at Command Point 1!"
"2" "command point 2'" "say_team We need defense at Command Point 2!"
"3" "command point 3'" "say_team We need defense at Command Point 3!"
"4" "command point 4'" "say_team We need defense at Command Point 4!"
"5" "command point 5'" "say_team We need defense at Command Point 5!"
}
}
MAP rock2 "1" "MAP ROCK2"
{
"1" "'Where is key?'" "say_team Where is the key?"
"2" "'Enemy key in yard'" "say_team The Enemy Key is in the YARD!"
"3" "'Enemy key in gas chamber'" "say_team The Enemy Key is in the GAS CHAMBER!"
"4" "'Enemy key in office'" "say_team The Enemy Key is in the WARDEN'S OFFICE!"
"5" "'Enemy key in library'" "say_team The Enemy Key is in the LIBRARY!"
"6" "'Our key in yard'" "say_team Our Key is in the YARD!"
"7" "'Our key in gas chamber'" "say_team Our Key is in the GAS CHAMBER!"
"8" "'Our key in office'" "say_team Our Key is in the WARDEN'S OFFICE!"
"9" "'Our key in library'" "say_team Our Key is in the LIBRARY!"
}
MAP warpath "1" "MAP WARPATH"
{
"1" "'I'm going to..."
{
"1" "'command point 1'" "say_team I'm going to Command Point 1!"
"2" "'command point 2'" "say_team I'm going to Command Point 2!"
"3" "'command point 3'" "say_team I'm going to Command Point 3!"
"4" "'command point 4'" "say_team I'm going to Command Point 4!"
"5" "'command point 5'" "say_team I'm going to Command Point 5!"
}
"2" "'need defense at..."
{
"1" "'command point 1'" "say_team We need defense at Command Point 1!"
"2" "'command point 2'" "say_team We need defense at Command Point 2!"
"3" "'command point 3'" "say_team We need defense at Command Point 3!"
"4" "'command point 4'" "say_team We need defense at Command Point 4!"
"5" "'command point 5'" "say_team We need defense at Command Point 5!"
}
"3" "'Need tunnel opened!'" "say_team Need a demoman to detpack the enemy tunnel!"
"4" "'Need tunnel closed!" "say_team Need a demoman to close our tunnel with a detpack!"
}
MAP epicenter "1" "MAP EPICENTER"
{
"1" "'Where is enemy flag?'" "say_team Where is enemy flag?"
"2" "'Where is our flag?'" "say_team Where is our flag?"
"3" "'Have Flag'" "say_team I have the flag"
"4" "'Our flag is in...'"
{
"1" "'our building, 1st floor'" "say_team Flag is in our building, 1st floor"
"2" "'our building, 2nd floor'" "say_team Flag is in our building, 2nd floor"
"3" "'enemy building, 1st floor'" "say_team Flag is in enemy building, 1st floor"
"4" "'enemy building, 2nd floor'" "say_team Flag is in enemy building, 2nd floor"
"5" "'near APC'" "say_team Flag is near APC"
}
"5" "'Enemy flag is in...'"
{
"1" "'enemy building, 1st floor'" "say_team Enemy flag in enemy building, 1st floor"
"2" "'enemy building, 2nd floor'" "say_team Enemy flag in enemy building, 2nd floor"
"3" "'our building, 1st floor'" "say_team Enemy flag in our building, 1st floor"
"4" "'our building, 2nd floor'" "say_team Enemy flag in our building, 2nd floor"
"5" "'near APC'" "say_team Enemy flag is near APC"
}
}
MAP hunted "1" "MAP HUNTED"
{
TEAM1 "1" "'Clear ahead?'" "say_team Is the area ahead CLEAR?"
TEAM1 "2" "'Under attack!'" "say_team I'm under ATTACK!"
TEAM1 "3" "'I'm Hiding!'" "say_team I'm hiding and waiting for Escort!"
TEAM1 "4" "'I'm in the Building!'" "say_team I'm in the FIRST BUILDING!"
TEAM1 "5" "'I'm in the Alley!'" "say_team I'm in the ALLEY!"
TEAM1 "6" "'I'm in the Ruins!'" "say_team I'm in the RUINS!"
TEAM1 "7" "'I'm in the Warehouse!'" "say_team I'm in the WAREHOUSE!"
TEAM1 "8" "'I'm at the Field!'" "say_team I'm at the FIELD! OPEN THE DOORS!"
TEAM1 "9" "'I'm in the Sewers!'" "say_team I'm in the SEWERS!"

TEAM2 "1" "'Area ahead CLEAR!'" "say_team Area ahead is CLEAR!"
TEAM2 "2" "'Area ahead NOT CLEAR!'" "say_team Area ahead is NOT CLEAR!"
TEAM2 "3" "'Where is the Hunted?'" "say_team Where is the Hunted?"
TEAM2 "4" "'Hunted in Building!'" "say_team Hunted is in the FIRST BUILDING!"
TEAM2 "5" "'Hunted in Alley!'" "say_team Hunted is in the ALLEY!"
TEAM2 "6" "'Hunted in Ruins!'" "say_team Hunted is in the RUINS!"
TEAM2 "7" "'Hunted in Warehouse!'" "say_team Hunted is in the WAREHOUSE!"
TEAM2 "8" "'Hunted at the Field!'" "say_team Hunted is at the FIELD!"
TEAM2 "9" "'Hunted in Sewers!'" "say_team Hunted is in the SEWERS!"

TEAM3 "1" "'Where is the Hunted?'" "say_team Where is the Hunted?"
TEAM3 "2" "'Hunted in Building!'" "say_team Hunted is in the FIRST BUILDING!"
TEAM3 "3" "'Hunted in Alley!'" "say_team Hunted is in the ALLEY!"
TEAM3 "4" "'Hunted in Ruins!'" "say_team Hunted is in the RUINS!"
TEAM3 "5" "'Hunted in Warehouse!'" "say_team Hunted is in the WAREHOUSE!"
TEAM3 "6" "'Hunted at the Field!'" "say_team Hunted is at the FIELD!"
TEAM3 "7" "'Hunted in Sewers!'" "say_team Hunted is in the SEWERS!"
}

"2" "OFFENSE"
{
"1" "'Meet at Enemy Entrance'" "say_team Meet at Enemy Entrance"
"2" "'Engaging Enemy'" "say_team Engaging Enemy"
"3" "'Need Sentry Taken Down'" "say_team Need Enemy Sentry Taken Down"
"4" "'Enemy Sentry Down'" "say_team Enemy Sentry Down"
"5" "'Need assistance'" "say_team Need assistance on Offense"
}

"3" "DEFENSE"
{
"1" "'Incoming Enemy'" "say_team Incoming Enemy"
"2" "'Incoming Spy'" "say_team Incoming Spy"
"3" "'Enemy in base'" "say_team Enemy is inside the base"
"4" "'Need sentry built'" "say_team Need sentry on defense"
"5" "'Need assistance'" "say_team Need assistance on Defense"
"6" "'Repair my sentry'" "say_team Repair my sentry"
}

"4" "'Acknowledged'" "say_team Acknowledged"
"5" "'Negative'" "say_team Negative"
"6" "'Playing Offense'" "say_team Playing Offense"
"7" "'Playing Defense'" "say_team Playing Defense"
"8" "'On my way'" "say_team On my way"
}

"5" "CALL FOR MEDIC" "saveme"
"6" "DISCARD AMMO" "discard"

// DEMOMAN
CUSTOM "7" "SET DETPACK" "!DETPACKSTART"
CUSTOM "7" "STOP DETPACK" "!DETPACKSTOP"

// SPY
CUSTOM "7" "SPY" "!SPY"
{
CUSTOM "1" "DISGUISE" "!DISGUISE"

CUSTOM "1" "ENEMY DISGUISE" "!DISGUISEENEMY"
CUSTOM "2" "FRIENDLY DISGUISE" "!DISGUISEFRIENDLY"

CUSTOM "3" "FEIGN DEATH" "!FEIGN"
CUSTOM "4" "FEIGN SILENTLY" "!FEIGNSILENT"
CUSTOM "3" "STOP FEIGNING" "!FEIGNSTOP"
}

// ENGINEER
CUSTOM "7" "BUILD" "!BUILD"
{
// SENTRY GUN
CUSTOM "1" "BUILD SENTRY GUN" "!BUILDSENTRY"
CUSTOM "1" "ROTATE SENTRY 180" "!ROTATESENTRY180"
CUSTOM "2" "ROTATE SENTRY 45" "!ROTATESENTRY"
CUSTOM "3" "DISMANTLE SENTRY" "!DISMANTLESENTRY"
CUSTOM "4" "DETONATE SENTRY" "!DETONATESENTRY"

// DISPENSER
CUSTOM "5" "BUILD DISPENSER" "!BUILDDISPENSER"
CUSTOM "5" "DISMANTLE DISPENSER" "!DISMANTLEDISPENSER"
CUSTOM "6" "DETONATE DISPENSER" "!DETONATEDISPENSER"
}

CUSTOM "7" "STOP BUILDING" "!BUILDSTOP"

"8" "Incoming spy"
{
"1" "Scout" "say_team Incoming spy as Scout[Health%h/Armor%a]"
"2" "Sniper" "say_team Incoming spy as Sniper[Health%h/Armor%a]"
"3" "Soldier" "say_team Incoming spy as Soldier[Health%h/Armor%a]"
"4" "Spy" "say_team Incoming spy as Spy[Health%h/Armor%a]"
"5" "Engineer" "say_team Incoming spy as Engineer[Health%h/Armor%a]"
"6" "Demoman" "say_team Incoming spy as Demoman[Health%h/Armor%a]"
"7" "Hw Guy" "say_team Incoming spy as Hw Guy[Health%h/Armor%a]"
"8" "Medic" "say_team Incoming spy as Medic[Health%h/Armor%a]"
"9" "Pyro" "say_team Incoming spy as Pyro[Health%h/Armor%a]"
}

"9" "offence/defence"
{
"1" "Offence Scout" "say_team |Offence| playing as Scout on offence [Health%h/Armor%a]"
"2" "Offence Sniper" "say_team |Offence| playing as Sniper on offence [Health%h/Armor%a]"
"3" "Offence soldier" "say_team |Offence| playing as Soldier on offence [Health%h/Armor%a]"
"4" "Offence spy" "say_team |Offence| playing as Spy on offence [Health%h/Armor%a]"
"5" "Offence Engineer""say_team |Offence| playing as Engineer on offence [Health%h/Armor%a]"
"6" "Offence Demoman" "say_team |Offence| playing as Demoman on Offence [Health%h/Armor%a]"
"7" "Offence Hw Guy" "say_team |Offence| playing as Hw Guy on offence [Health%h/Armor%a]"
"8" "Offence Medic" "say_team |Offence| playing as Medic on offence [Health%h/Armor%a]"
"9" "Offence Pyro" "say_team |Offence| playing as Pyro on offence [Health%h/Armor%a]"
"0" "Defence Scout" "say_team |Defence| playing as Scout on Defence [Health%h/Armor%a]"
"q" "Defence Sniper" "say_team |Defence| playing as Sniper on Defence [Health%h/Armor%a]"
"w" "Defence soldier" "say_team |Defence| playing as Soldier on Defence [Health%h/Armor%a]"
"e" "Defence spy" "say_team |Defence| playing as Spy on Defence [Health%h/Armor%a]"
"r" "Defence Engineer""say_team |Defence| playing as Engineer on Defence [Health%h/Armor%a]"
"t" "Defence Demoman" "say_team |Defence| playing as Demoman on Defence [Health%h/Armor%a]"
"y" "Defence Hw Guy" "say_team |Defence| playing as Hw Guy on Defence [Health%h/Armor%a]"
"u" "Defence Medic" "say_team |Defence| playing as Medic on Defence [Health%h/Armor%a]"
"i" "Defence Pyro" "say_team |Defence| playing as Pyro on Defence [Health%h/Armor%a]"
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Da Canadian Snipa

whats that dot... AHHHHH MY HEAD WHERES MY HEAD
wow i'm burning toooooooo vP thanks to comp
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