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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Sat Jun 11, 2005 8:54 am Post subject: VALVe Update |
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We've been pretty quiet about Day of Defeat: Source in the last few weeks. But new information and images from DoD: Source will be made available starting next week, as we lead to its release. We've been steadily working away on this project, and we're excited to see what everyone thinks of what we've produced.
In the coming weeks we'll also be releasing a Source revived version of Half-Life 1: Deathmatch. People who already own Half-Life 1: Source will receive this as a free download.
Next Saturday, Valve's CEO and founder, Gabe Newell, will be giving the commencement speech at Southern Methodist University's Guildhall, a university program offering course work in game design. Two groups of students enrolled in the program will be releasing the Source MODs they produced during their term. More information on the games they've built is available on their websites:
Eclipse: http://students.guildhall.smu.edu/eclipse/
Samurai Legends: http://students.guildhall.smu.edu/samurailegends/
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Now it's getting exciting! _________________
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Bright Red Nipples Registered User
Joined: 26 Mar 2002 Location: at work :s Posts: 7684
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Posted: Sat Jun 11, 2005 10:19 am Post subject: |
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Niiiiiiiiiiiiiiiiiice!! _________________
God Bless You Blue Ruler |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Mon Jun 20, 2005 10:54 pm Post subject: |
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*cough* *cough* pretty lame update huh?
Cool screenie though
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Sat Jun 25, 2005 8:29 pm Post subject: |
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hm, who has seen the new video demonstrating HDR? sexeh.... (take a piece of paper and cover up the Fixed Aperture half... so hot) _________________
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Sat Jun 25, 2005 8:52 pm Post subject: |
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The minimum specs for HDR are a gig o' RAM and a top of the line gfx card. _________________
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Sat Jun 25, 2005 9:04 pm Post subject: |
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rANCOR hUNTER wrote: | The minimum specs for HDR are a gig o' RAM and a top of the line gfx card. |
check
check
mmk, I am ready, let's go _________________
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Kahlan Amnell Queen of Spam
Joined: 20 Jan 2004 Location: work...ahhhhh Posts: 3424
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Posted: Sat Jun 25, 2005 10:30 pm Post subject: |
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watch the reflections on the gun, the glare when you look at the sun, the reflections on the water.... _________________
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Sun Jun 26, 2005 10:25 am Post subject: |
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Did you also notice how far you can see? You can see like the whole village. There are other videos of it where it shows a lot of the HDR in action.
HDR Vid From FileCloud Here
It really is amazing. _________________
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Sun Jun 26, 2005 3:25 pm Post subject: |
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Quote: | Doug Lombardi : Well lost coast was really about technology and having the art push that technology, so all of the assets in lost coast are, you
know, higher resolution or specifically created to support HDR. There will be a huge update to the SDK when lost coast is available to not only add that
technology but allow those assets to be used. From an Art standpoint to the SDK and a technology standpoint to the SDK lost coast represents a pretty major
update there to allow full source engine licensing as well as mod developers to sort of push themselves to another level and allow HDR to be a toggleable
object in the graphics menu. |
Yes _________________
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Fri Jul 01, 2005 10:02 pm Post subject: |
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Another depressing VALVe update
Yikes...
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Last edited by rANCOR hUNTER on Sat Jul 02, 2005 8:22 am; edited 1 time in total |
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cmon Server Admin
Joined: 05 Dec 2002 Location: 40' from TV1 Posts: 329
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Posted: Sat Jul 02, 2005 8:05 am Post subject: |
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I thought the samurai legends looked cool. I'll probably try that one out. _________________ Have a knife day! |
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rANCOR hUNTER Registered User
Joined: 04 Sep 2004 Location: Monroe, MI Guild: VoV:TVR Posts: 1040
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Posted: Sat Jul 02, 2005 8:19 am Post subject: |
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Last time I checked it wasn't out. Is it now?
EDIT: Nope, it was scheduled for release the same day as Eclipse, but it looks like only Eclipse made the release. _________________
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