View previous topic :: View next topic |
Author |
Message |
Speaker's Xeno Registered User
Joined: 04 Oct 2003 Location: chaos Posts: 3307
|
Posted: Wed May 12, 2004 4:47 pm Post subject: |
|
|
ok so far i found one mistake/error that i can remember(might have been the only one) the vent next to the elevator in the hive kharaa research is too small for a skulk to get in and marines where just blasting out of it while we couldnt get in to kill them...thats the only one i found
OTHER THAN THAT GJ _________________ [img]http://users.tvr-guild.org/speaker/speakersays.php[/img]
|
|
Back to top |
|
|
DJ George Server Admin
Joined: 25 Mar 2003 Location: Where the music is loudest Posts: 1677
|
Posted: Fri May 14, 2004 1:39 pm Post subject: |
|
|
Alright, after last nights 2 excellent playtest I finally got to see the flaws in my map. It is very marine bias. I know alot of you may be surprised if you have played the map on the server, but usually it begins with 1v1 or 1v2 and people join from there, which prevent the marines from expanding right away and lets the aliens win. However, when you have 6v6 and 7v7 from the start, aliens stand little chance because of the halls and long rooms. Everyone who was present at the makeshift playtest played with alot of teamwork (atleast on the second game, the was some problems getting the aliens to work together the first) and it was an excellent playtest. The next version (the offical RC2) will have alot of major changes, from rooms and halls shortened, to some halls completely removed. I will keep all of you updated _________________ http://www.barbertonrhps.com - The offical Website for Barberton's West Theater Rocky Horror Picture Show in Ohio
http://russellsoundlab.com - Disk Jockeys
|
|
Back to top |
|
|
ShenTraX Server Admin
Joined: 12 Apr 2004 Location: Planning.... What:Steal Cobras Car Posts: 175
|
Posted: Mon May 17, 2004 1:39 pm Post subject: |
|
|
I wonder if i'll have a locker... _________________ Constie!
--
Map listing:
NS World Author |
|
Back to top |
|
|
|