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SilverOne Server Admin


Joined: 12 Aug 2001 Location: Harwood Heights, IL Posts: 1316
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Posted: Wed Dec 10, 2003 9:30 pm Post subject: STEAM Update 12/10 |
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A steam updated was released tonight with changes to the client, DoD, TFC and some bug fixes. Please be sure to restart Steam to receive the updates. The VILLE Servers will be updated soon.
Here are the changes directly from www.steampowered.com
An update for all Steam games has just been released. As always, Steam will update your games automatically -- you don't need to take any special action.
Dedicated server admins can get the update normally via the HLDS update tool, or the dedicated server update can be downloaded directly from this page.
Here's a complete list of the changes:
ALL GAMES:
Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
Fixed regression that was causing the 'load failed' crash to happen on level change
Optimized some of the particle drawing code
For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
DAY OF DEFEAT
Added client side env_models for static prop type models
Random class now abides by class limits
No random class in clan matches
Added exit decal on gunshots
Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
Re-added weapon names to console death messages ( bob killed fred with garand )
Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
Fixed being able to jumpshoot if the minimap was open fullscreen
Fixed a cut off label in scoreboard
Now cannot +use grenades while deployed
"hud_draw 0" now hides the spectator bar
Fixed player animation being 90 degrees off on mg sandbag deploy
Fixed spectator angles on minimap player icons
Fixed strange health numbers drawing in the spec bar
Fixed gunshot decal on subsequent bullet hits
Added control point name to log file cap messages
Fixed hud reset on stop demo recording
Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
Fixed player models jittering because of animation blend
Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
Fixed some more empty cells in the scoreboard showing up as squares
DOD HLTV
Fixed client env_models drawing
Fixed brit sleeves
Draw objective icons on hud and in minimap
Draw grenades on the minimap for both teams
Fixed teams and playerclass in the scoreboard
Added timeleft and number of hltv spectators to the spec bar
Fixed weather effects not drawing
No vgui menus in hltv spec
COUNTER-STRIKE:
Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change
TEAM FORTRESS CLASSIC:
Fixed icon for ALT-TAB menu and window title bar not being displayed properly
Moved flaginfo to the chat text area so it will work properly _________________
"STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE" ~Blue Ruler
"Silver is Cheezylicious" ~MErf |
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Stevo Ville Supporter


Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Wed Dec 10, 2003 9:48 pm Post subject: |
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Oh no.
Sounds good. But what's this stopping a player from shooting when their MG42 overheated? Isn't that supposed to happen?  _________________
The Official TVR Website
Fopp
Song of the Week |
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Blown Registered User

Joined: 15 Dec 2001 Location: Medford Oregon Posts: 4172
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Posted: Wed Dec 10, 2003 9:56 pm Post subject: |
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YAY, I love Steam Updates, errrr bug fixes, errrr bug creations.  |
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Mad-Hammer Ville Supporter


Joined: 28 Oct 2003 Location: West Virginia: Guild TVR & =SG= Posts: 753
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Posted: Wed Dec 10, 2003 11:07 pm Post subject: |
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That explains the strange health numbers. I never would've guessed a Steam error. Feel the STEAM, get BURNED! |
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Kazebari Official Mall Ninja
Joined: 28 Apr 2002
Posts: 935
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Posted: Thu Dec 11, 2003 6:06 am Post subject: |
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SilverOne wrote: | Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated |
LOL! Is this a joke?  |
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The Nanite Server Admin


Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Thu Dec 11, 2003 7:37 am Post subject: |
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But the real question is the option to mute people back? _________________
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SilverOne Server Admin


Joined: 12 Aug 2001 Location: Harwood Heights, IL Posts: 1316
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Posted: Thu Dec 11, 2003 8:10 am Post subject: |
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NaniteFog wrote: | But the real question is the option to mute people back? |
It has been, its just different now with steam.
Hit Escape while playing
Click on Player List
Click on the name you want to mute
Click on Mute in-game voice button
You can also add friends this way. _________________
"STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE" ~Blue Ruler
"Silver is Cheezylicious" ~MErf |
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The Nanite Server Admin


Joined: 26 Apr 2002 Location: lost Posts: 6606
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Posted: Thu Dec 11, 2003 9:19 am Post subject: |
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SilverOne wrote: | NaniteFog wrote: | But the real question is the option to mute people back? |
It has been, its just different now with steam.
Hit Escape while playing
Click on Player List
Click on the name you want to mute
Click on Mute in-game voice button
You can also add friends this way. |
Thanks Silver, a few people asked me how to do it in game and I had no idea. _________________
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Hosway[CJP] Registered User
Joined: 18 Aug 2002 Location: Deltona, FL Posts: 483
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Posted: Thu Dec 11, 2003 2:48 pm Post subject: Question...kindve stupid |
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i havent played tfc in a long time. do i NEED steam to join any current tfc server(s)??? _________________
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Hosway[CJP] is now Doppelgangster.
Come, let's talk with swords! |
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Simpleman Server Admin


Joined: 30 Dec 2001 Location: Ceres,CA GUILD:<eVa> Posts: 3138
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Posted: Thu Dec 11, 2003 2:50 pm Post subject: Re: Question...kindve stupid |
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Hosway[CJP] wrote: | i havent played tfc in a long time. do i NEED steam to join any current tfc server(s)??? |
Yes you will but it should start as soon as you start up steam. Unless un don't have steam yet then you go here www.steampowered.com |
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Stevo Ville Supporter


Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Turbo! Registered User

Joined: 05 Jan 2002 Location: Mt. Vernon, Wa Guild: TVR Posts: 1395
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Posted: Thu Dec 11, 2003 6:47 pm Post subject: |
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speaking of steam...
everytime i try to join a TFC or DOD game my computer goes to the load page thing and just sits there with an hour glass cursor and my computer doing nothing. this all started after i accidently hit the windows key on my keyboard while playing on the city 17 server. i tried getting back into the game by clicking on the tfc bar that was ob my task bar but just got a black screen. i had to ctrl alt delete out and got a not responding message. now i cant join games.
any advice? ive tried logging out anf deleting thise two files on the config folder.
please tell me i dont have to reinstall steam.... _________________
*Props to Mad-Hammer on the Sig*
R.I.P. Blue: Gone But Never Forgotten |
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Warhammer Server Admin


Joined: 12 Aug 2001 Location: Atlantuh, Jawjuh Posts: 1226
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Posted: Fri Dec 12, 2003 12:47 pm Post subject: |
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Stevo wrote: | All Ville servers are on Steam, so it is required. |
The Ville's Natural Selection server is not on Steam, as it's not supported yet. _________________ Support wildlife. Throw a party! |
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Vulcan Registered User
Joined: 29 Dec 2001
Posts: 2773
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Posted: Fri Dec 12, 2003 1:51 pm Post subject: |
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Warhammer wrote: | Stevo wrote: | All Ville servers are on Steam, so it is required. |
The Ville's Natural Selection server is not on Steam, as it's not supported yet. |
odd, I seem to run NS fine through steam, only have a problem when I try to exit. _________________ I need to make a sig, but I don't have the time. Maybe I will eventually. |
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My Personal Insanity Registered User

Joined: 03 Mar 2002 Location: Salt Lake City GUILD: US-V Posts: 2627
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Posted: Mon Dec 15, 2003 1:28 pm Post subject: |
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Kazebari wrote: | SilverOne wrote: | Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated |
LOL! Is this a joke?  |
It seems to me that they meant to say that the hack allowed the
player to CONTINUE to fire after the gun overheated.
But, you know, they screwed up the grammar. It happens  |
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