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Vicoden
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PostPosted: Mon Jul 07, 2003 7:42 pm    Post subject: Rally Reply with quote

Hey Rob any word yet on this new mod...I thought you might have mentioned it was suppose to be out by now.
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Hamese
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PostPosted: Mon Jul 07, 2003 9:00 pm    Post subject: Reply with quote

It should be any time now. They are cleaning up the release and scheduling servers to host downloads.

Check out http://www.hlrally.net for more info.
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Bright Red Nipples
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PostPosted: Mon Jul 07, 2003 11:14 pm    Post subject: Reply with quote

I can't wait for this mod to come out. I have been waiting too long for it. I have a feeling that when it does come out that I may have to hang up my guns for a bit. All we need is a host for a server
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MuLiShA
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PostPosted: Mon Jul 07, 2003 11:29 pm    Post subject: Reply with quote

How is this possible when vehicles aren't supported in the hl engine?
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Bright Red Nipples
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PostPosted: Mon Jul 07, 2003 11:36 pm    Post subject: Reply with quote

MuLiShA wrote:
How is this possible when vehicles aren't supported in the hl engine?


I have been playing with the version that Rob linked me and it works great. Beyond that I don't really have an answer
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sharkbyte
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PostPosted: Tue Jul 08, 2003 9:57 am    Post subject: Reply with quote

MuLiShA wrote:
How is this possible when vehicles aren't supported in the hl engine?


Could they have modified the HL engine? Or incorperated a secondary engine for vehicle support?
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Vicoden
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PostPosted: Wed Nov 12, 2003 5:53 pm    Post subject: Reply with quote

Ummm is this mod out yet or what??, tried the link above today and it never loaded.....
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Bright Red Nipples
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PostPosted: Wed Nov 12, 2003 7:22 pm    Post subject: Reply with quote

Vicoden wrote:
Ummm is this mod out yet or what??, tried the link above today and it never loaded.....


No it's not ready. Talk about a slow moving mod #Fist
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cobra
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PostPosted: Wed Nov 12, 2003 7:38 pm    Post subject: Reply with quote

HL also doesn't support flying, but look at ns. there you have the jetpack.
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Stevo
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PostPosted: Wed Nov 12, 2003 7:39 pm    Post subject: Reply with quote

Sounds like a fun mod and I hope they make a server for it on the ville. I'll get it as soon as it's out.
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Hamese
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PostPosted: Thu Nov 13, 2003 8:48 am    Post subject: Reply with quote

No, It sounds like they said we are going to realease it, but we need to package it up first... so now with they way that project has gone it will take a year.
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Kjeldorian Royal Guard 42
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PostPosted: Thu Nov 13, 2003 1:19 pm    Post subject: Reply with quote

I've been following this from day 1. Can't wait for the release. But I have too.

Quote:
How is this possible when vehicles aren't supported in the hl engine?



From hlrally.net:

Half-Life Rally uses Micro-Technology, which means that everything is approximately 1/5 of the size.

For anyone technically minded, to achieve this Micro-Technology in maps we use an altered HULL file setting in the compile stage of HL-Rally maps. This special hull effectively disables them as they are 'axis-aligned' which means they are no use for solid rectangular objects like cars. When you rotate the car, it will not remain aligned to these axises (X, Y, Z Axis). This means the hull is completely useless.

So what do we do? We do our own real-time collision detection, while its not shown in the Downloadable Track Development Kit, it has been functioning beautifully for us for the past 6 months. It is a minor performance hit to do it Real-Time, but its vital to the feel of the game, and presents some other benefits to mappers - with the hulls shrunk to 0 0 0, far less planes are created in the compiling process, with more planes to spare, you can make your tracks much longer and more detailed than a regular Half-Life level.

That's all I could find.
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Hamese
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PostPosted: Thu Nov 13, 2003 3:46 pm    Post subject: Reply with quote

I was starting to become impressed by your knowledge. However, I did not read the line

Quote:
From hlrally.net:


Silly me, I should have known better
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Kjeldorian Royal Guard 42
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PostPosted: Thu Nov 13, 2003 3:55 pm    Post subject: Reply with quote

You also missed;

Quote:
For anyone technically minded


lol and you associated that with me? HAHAHAHA! What are you on crack? Yes Eric, you should have known better.
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Gamepro65
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PostPosted: Thu Nov 13, 2003 6:49 pm    Post subject: Reply with quote

hl's engine was specifically designed to be flexable in many different ways, valve just never tried to take full opportunities of these possibilties. basically they did wat ne mod does and wrote it into the mods code and found out how to make it run smooth. i hope this helps out some
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