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Steam ID Ticket?
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The Nanite
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PostPosted: Wed Nov 12, 2003 4:40 pm    Post subject: Reply with quote

NaniteFog wrote:
Vulcan wrote:
Has anyone tried deleting the clientregistry.blob file?


AH! The ultimate STEAM fix, thanks Borg I forgot all about doing that.


That actually worked Thanx Borg!
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osiris
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PostPosted: Wed Nov 12, 2003 6:25 pm    Post subject: Reply with quote

Quote:
That actually worked Thanx Borg!


Diddo! .. Thx...
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Darkstar
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PostPosted: Wed Nov 12, 2003 6:30 pm    Post subject: Reply with quote

what does deleting the clientregistry.blob file do?
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SpeCies
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PostPosted: Wed Nov 12, 2003 6:45 pm    Post subject: Reply with quote

Just a taste of what we can expect with Half-Life 2


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Darkstar
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PostPosted: Wed Nov 12, 2003 7:01 pm    Post subject: Reply with quote

i just read this in the news... hopefully it works

Quote:
November 12, 2003, 4:41 pm · Greg Coomer

We'll be releasing a game engine update via Steam this evening at about 7:00 PST. This release includes a number of additions and bug fixes, including one which should clear up the remaining cases of the authentication error people have been getting today.

Server admins please note that this release will require all game servers to restart. If you run a server on Windows, you'll need to restart manually; Linux servers will restart automatically if the server admin has enabled that option.

GAME & ENGINE CHANGES:

Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred when connecting to any server which was run from the Steam Games list
Added check to make sure only one instance of the game is running
Added code to try help diagnose the 'filesystem dll not found' sporadic error
Fixed startup crash where the text file buffer wasn't always terminated correctly causing bad info to be parsed out
Changed error string "BADPASSWORD" to be a friendly string
Added some more info to help debug 'could not load filesystem' error
Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode
Fixed corrupted VGUI2 text when using the TriAPI
Added fallback to software mode if selected video mode is not supported when game tries to start
Fixed bug where singleplayer games were listed in the Mods list for HLDS.
Fixed bug where the Mod previously used wasn't being loaded properly (and saved) the next time you ran HLDS.
Fixed 'load failed' error causing players to timeout from server during level changes
Fixed mouse cursor staying visible when alt-tabbing back into the game when in windowed mode
Fixed problem pulling crates in half-life
Fixed mp3 volume slider not taking effect immediately
Fixed changing the bitdepth in video options not making the apply button show up
Fixed downloading of custom content from a server never saying 'complete'
Fixed sponsor banner never being shown in the game
Fixed game menus still be clickable even when hidden by game load dialog
Added compression to server->client file transfers, reduces connection time downloading security module -- controlled by "sv_filetransfercompression" cvar.
Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg file
Changed default player name to be the users' friends name
Fixed timer graphic not displaying in Counter-Strike
MOD MAKER CHANGES:

Fixed "condump" command
Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
Added greater control of game startup background & layout -- controlled by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt
Increase MAX_HUD_SPRITES from 128 to 256
Added avi playback option to game startup - the text file media/StartupVids.txt contains the list of avi's to play
Changed missing models to only be fatal error when developer cvar > 1
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Stevo
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PostPosted: Wed Nov 12, 2003 8:27 pm    Post subject: Reply with quote

Yeah, you have to remember that blob file.
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