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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Fri Jun 06, 2003 2:01 am Post subject: Fast and easy weapon toggler |
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1 button weapon toggler for all classes.Picks the best 2 weapons for every class in TFC Enjoy works like a charm
Extract to class configs and it will choose the best 2
weapons for each class
Demoman:
bind "KP_SLASH" "say_team **Playing as a DEMOMAN**"
alias ca1 "tf_weapon_gl;alias ca ca2"
alias ca2 "tf_weapon_pl;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Engineer:
bind "KP_SLASH" "say_team **Playing as a ENGINEER**"
alias ca1 "tf_weapon_supershotgun;alias ca ca2"
alias ca2 "tf_weapon_spanner;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Hwguy:
bind "KP_SLASH" "say_team **Playing as a HWGUY**"
alias ca1 "tf_weapon_supershotgun;alias ca ca2"
alias ca2 "tf_weapon_ac;alias ca ca1"
bind "KP_END" "ca"
Medic:
bind "KP_SLASH" "say_team **Playing as a MEDIC**"
alias ca1 "tf_weapon_supershotgun;alias ca ca2"
alias ca2 "tf_weapon_superng;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Pyro:
bind "KP_SLASH" "say_team **Playing as a PYRO**"
alias ca1 "tf_weapon_flamethrower;alias ca ca2"
alias ca2 "tf_weapon_ic;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Scout:
bind "KP_SLASH" "say_team **Playing as a SCOUT**"
alias ca1 "tf_weapon_ng;alias ca ca2"
alias ca2 "tf_weapon_shotgun;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Sniper:
bind "KP_SLASH" "say_team **Playing as a SCOUT**"
alias ca1 "tf_weapon_ng;alias ca ca2"
alias ca2 "tf_weapon_shotgun;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Soldier:
bind "KP_SLASH" "say_team **Playing as a SOLDIER**"
alias ca1 "tf_weapon_rpg;alias ca ca2"
alias ca2 "tf_weapon_supershotgun;alias ca ca1"
alias ca ca1
bind "KP_END" "ca"
Spy:
bind "KP_SLASH" "say_team **Playing as a SOLDIER**"
alias ca1 "tf_weapon_rpg;alias ca ca2"
alias ca2 "tf_weapon_supershotgun;alias ca ca1"
alias ca ca1
bind "KP_END" "ca" _________________
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Replica Server Admin
Joined: 01 Jul 2002 Location: i'm a loner dottie, a rebel! Posts: 6144
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Posted: Fri Jun 06, 2003 2:03 am Post subject: |
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cooo, i do tht already except with a lot of Q action going on, and getting ti ready as i run into action still ...
another great script from bada _________________ |
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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Sat Jun 07, 2003 6:24 pm Post subject: |
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_________________
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Turbo! Registered User
Joined: 05 Jan 2002 Location: Mt. Vernon, Wa Guild: TVR Posts: 1395
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Posted: Sat Jun 07, 2003 11:00 pm Post subject: |
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how do you install scripts? _________________
*Props to Mad-Hammer on the Sig*
R.I.P. Blue: Gone But Never Forgotten |
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Chen Kenichi Registered User
Joined: 15 Dec 2001 Location: DFW Posts: 1136
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Posted: Sat Jun 07, 2003 11:16 pm Post subject: |
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I've never really gotten the weapon switchers to work well. The default lastinv works best for me. _________________
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Turbo! Registered User
Joined: 05 Jan 2002 Location: Mt. Vernon, Wa Guild: TVR Posts: 1395
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Posted: Sun Jun 08, 2003 10:52 pm Post subject: |
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so how do you? _________________
*Props to Mad-Hammer on the Sig*
R.I.P. Blue: Gone But Never Forgotten |
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MuLiShA Registered User
Joined: 02 Jan 2002 Location: OC or SD Posts: 1050
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Posted: Sun Jun 08, 2003 11:00 pm Post subject: |
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bind mwheeldown "lastinv"
All you need right there. _________________ Usually my sig goes here, but who the hell needs one anyways. |
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Turbo! Registered User
Joined: 05 Jan 2002 Location: Mt. Vernon, Wa Guild: TVR Posts: 1395
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Posted: Sun Jun 08, 2003 11:09 pm Post subject: |
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ive already got that _________________
*Props to Mad-Hammer on the Sig*
R.I.P. Blue: Gone But Never Forgotten |
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Stevo Ville Supporter
Joined: 08 Dec 2002 Location: Orange County Guild: TVR Posts: 9514
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Posted: Mon Jun 09, 2003 5:39 pm Post subject: |
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Turbo! wrote: | how do you install scripts? |
Go to your tfc directory and find files called <classname>.cfg. If you don't have them, make them. In a new line, cut and paste the section for each class into that file and save it. You might have to get rid of the extra spaces on the end of each line for some scripts to work right. Remember that scripts can alter parts of the game such as key binds, so watch out for that.
BTW, great scipts. _________________
The Official TVR Website
Fopp
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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Sat Jun 14, 2003 5:38 pm Post subject: |
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Mosr weapon switchers have too many wait statements in there which doesn't work well if you have dsl/cable.So I removed the wait statements and presto they work good. _________________
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