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Voice Commands

 
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Gamepro65
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PostPosted: Mon Mar 10, 2003 9:09 pm    Post subject: Voice Commands Reply with quote

ok so heres my prediciment

im going to make a tfc video that uses voice communication and i need a way so that hltv can see the mdl's move their mouths like they do normaly when u look at your team mate useing them so if anyone knows the command to make all voice comm global would be very much appreciated thanks
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Mongoose_Slayer
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PostPosted: Mon Mar 10, 2003 9:10 pm    Post subject: Reply with quote

the models move their mouths when someone is using voice comm?? Bwaaa?? Are you sure
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Bada Bing
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PostPosted: Mon Mar 10, 2003 9:19 pm    Post subject: Reply with quote

Yep walk up to someone using voice com you will see it.It is hella funny they go crazy
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Vulcan
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PostPosted: Mon Mar 10, 2003 9:55 pm    Post subject: Reply with quote

Do they just move, or move like they are actually saying the words?
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Stevo
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PostPosted: Mon Mar 10, 2003 10:18 pm    Post subject: Reply with quote

Borg wrote:
Do they just move, or move like they are actually saying the words?

They actually look like they are talking. I think the mouth gets wider the louder you talk into it, so it opens when you say something and closes when you are quiet. Looks cool.
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Bright Red Nipples
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PostPosted: Mon Mar 10, 2003 11:04 pm    Post subject: Reply with quote

Mongoose_Slayer wrote:
the models move their mouths when someone is using voice comm?? Bwaaa?? Are you sure


Where the hell have you been. It is cool looking. Next time someone talks, look at their mouths. They seriously move their mouths.
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Violent Pacifist
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PostPosted: Tue Mar 11, 2003 3:48 am    Post subject: Reply with quote

I don't quite understand your problem there Game Are you asking if there's a way to make all voice, no matter the team, heard by everyone? Or have HLTV record voice (which I don't think it does)? Or have it so that HLTV will render the models mouths moving when they use voice?

If it's the having voice heard by everyone, then yes, there is a way to do it, but I'm not sure how.

If it's to have HLTV record voice, then I think you're sunk. I'm pretty sure HLTV doesn't record voice or mm2 (say_team).

If it's to have HLTV render the player models' mouths moving while they speak (even if you don't hear it)...do you use old models, or custom models? Old and most custom ones don't have the mouth moving thing. If you use the default new models, and HLTV doesn't already render them talking, then I doubt there is any way to make it. If this is the problem, the best thing I can think of is to get HLMV and open the model you want mouth's to move. Go to the "Body" tab and select Mouth from the middle menu. Then just change it to the size you want using the bar to the right. Take a picture and paste it onto the face of the model you want in the demo. A little time consuming and tedious, but not very hard to do.
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Gamepro65
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PostPosted: Tue Mar 11, 2003 4:42 am    Post subject: Reply with quote

Basiclly violent im trying to get it to just render the mdl's in game to have it show it (eather way to make the avi u have to record it in a program that shoots out a audio file) but when it had team voice only it wouldnt render it so im wondering if global chat would, if anyone has seen the avi malitia 2 (cs movie) they had the mdl's move and thats what im trying to do
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Twisted29
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PostPosted: Tue Mar 11, 2003 4:54 am    Post subject: Reply with quote

I've seen .avi's where the players mouths move....

I'm not sure the command, but it IS possible....have you checked out HLTV? They have some pretty good tips on their web page.
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Gamepro65
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PostPosted: Tue Mar 11, 2003 2:57 pm    Post subject: Reply with quote

ok so uh where is the offical site? i looked on google and cant find it so could someone give me a link?
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osiris
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PostPosted: Tue Mar 11, 2003 4:55 pm    Post subject: Reply with quote

Try searching for machinima its been around since the days of quake to Ill answer your questin but i dont think its the simple answer you wanted....

Before you go any further a word of warning. Creating avi format movies requires a lot of disk space and can be very system intensive- for example, a 30 second movie may well require 70 meg or more of disk space when it is reduced to its constituent images (a necessary step) for compiling into an avi. If you don't have the disk space free (probably at least a gigabyte) then don't even bother attempting this, as it simply isn't going to happen.


Half-life has quite a few built in sentences for some of the characters in it and so getting a bit of dialogue going between them is really quite simple. All you have to do is create a "scripted_sentence" entity and trigger it, from a "multi_manager" or whatever, when you want the character to speak his line.

Create a simple box room, and place two scientists (monster_scientist) in it, named "sci1" and "sci2". Now if you create a "scripted_sentence" entity somewhere in your map- it really doesn't matter where, but try and develop some sort of system for organising where you place all these entities as it can get quite confusing on larger, more complicated maps. I tend to have all my scripted_sentences in a seperate room away from the action. At the moment nothing will happen as we haven't set any of the properties, so open up the properties box for the "scripted_sentence".

First of all you'll have to give it a name or else you won't be able to trigger it from a "multi_manager"- however, leave the "target" field blank, as it doesn't do what you probably think it does. In fact, depending on how much Half-life level editting you've done, you may be aware that the target field triggers whatever entity is named in it rather than being what would normally be considered a target of something.

In the "Sentence Name" field enter the name of the sentence that you want to be said, but with an "!" in front of it. Of course getting hold of which sentences are said by which characters in the game isn't easy, but your best bet is to checkout the following, if incomplete, list. For example, if the sentence name is HG_GREN0, then the "Sentence Name" field should read "!HG_GREN0" (without the " of course). In our little sample map try using "!SC_PQUEST0", and give the entity a name of "speech1"

Now we get to enter the information about who is actually taliking and who they're talking to. The "speaker type" field is where you, unsurprisingly, enter the name of the "monster" which doing the talking, so in our case it would be "sci1". The "listener name" is the name of the entity to which the speaker is talking, and it'll cause the listening entity to turn their head to face the speaker while they talk, so in that field enter "sci2" to represent our second scientist. The other attributes and the flags are all fairlt self-explanatory.

When triggered, the entity that we've just created will cause one of the scientists to ask the other whether or not the drinks machine has been fixed yet so try that out and see what happens. There are not enough sentences in Half-life to make a full film, of course- we'll be discussing how to add sentences next week. In the meantime, there should be enough in there to keep you going.


Simple eh? well maybe this site can explain it better:
http://www.machinima.com/articles/hl_movies_index/index.shtml
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Vulcan
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PostPosted: Tue Mar 11, 2003 8:41 pm    Post subject: Reply with quote

I thought he was trying to get it so you could hear both teams communications through voice on HLTV when you are specing. I think some clarification needs to happen. No one knows what is being asked.
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Stevo
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PostPosted: Tue Mar 11, 2003 8:51 pm    Post subject: Reply with quote

yea I think he just wanted it so everyone can hear voice chat instead of just the team saying it. That way you can see the mouths move in spec mode.
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Violent Pacifist
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PostPosted: Tue Mar 11, 2003 8:53 pm    Post subject: Reply with quote

Lol Osiris, I don't think that helps too much That sounds like you're making a mod, or a map, not recording something with HLTV.

Quote:
Before you go any further a word of warning. Creating avi format movies requires a lot of disk space and can be very system intensive- for example, a 30 second movie may well require 70 meg or more of disk space when it is reduced to its constituent images (a necessary step) for compiling into an avi. If you don't have the disk space free (probably at least a gigabyte) then don't even bother attempting this, as it simply isn't going to happen.


That's good advice, but 30 seconds of uncompiled .bmps is around 4 gig rather than 70 meg. I'd say make sure you have at least 2-3 gig free (though more always helps), and don't do too much at one time.
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osiris
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PostPosted: Wed Mar 12, 2003 8:24 am    Post subject: Reply with quote

I dont think you can hear voice on HLTV beacause if i remember correctly HLTV is a delayed transfer, Though i dont really kno crap bout HLTV. NEhoo, Ive made machinima movies before and this is by far the best way to make Progessional looking movies, Yes it does require a lil knowledge or world craft but the movies come out so much better


Using world craft to make movies you can :

1. Create the Set
2. Set the Player start positions and lights
3. Add premade Objects to the set
4. Add your camera's, Func train or Panning the camera
5. Add a computer controlled Character
6. Add more cameras
7. Add voice scripted Sentences to the characters

If your really Into machinima you can even go as far as creating custom Models and Changing Current Model animation, Dont forget adding music or ambient to your movie always makes a more finshed looking movie

One of the Major adanctages is you can do this by your self you dont need a friend because you just scripted computer character to do the movement required...
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