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Spanish Warpig Registered User
Joined: 24 Sep 2001 Location: Portland, OR Guild:<TVB> Posts: 908
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Posted: Sun Dec 23, 2001 2:31 pm Post subject: |
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Playing lately i have noticed that the stats have been severly skewed towards Soldiers and spies. I looked at the stat points awarded and have created a few changes that could be made to somewhat balance the stats.
Here they are with reasons for some of the changes
AC .65 (very hard for even the greats to get near the top)
Sniper rifle .75 (this is my weapon of choice but with .5 it become very hard to get high at all one needs to remember that sniping on the ville is quite dificult, it takes deffinate skill to fight enemy snipes while spy checking and runing from rockets at the same time.)
Sg .50
Rocket .75 (skill should be higher but caping needs to be taken into acount)
nade .75
knife .75
Super shotgun the primary wepon of some classes it is actualy difficut to kill with)
Head shot 1.00 (harder when you have to lead cause of your ping once again helps me out but head shots save lives when its on an hw)
Emp .75
Mirv .75
Gl 1.10
pipe bomb 1.10
Tesela .50
Timer, not sure what it is. Healing? if so should be .5 if not for likely abuse.
Infection 1.3+ (when you infect you all most always die too. most people go suicide or die by other means fist too)
AR 1.1 (snipers have low armor and AR is very weak)
Nail nade 1.0
ntf laser rocket .85 (easy to dodge)
air stike 1.2 (everyone knows its coming)
gas nade 1.5 (very hard to kill with)
nail gun 1.25 (to easy to dodge)
super nail gun 1.1 (same as nail gun)
shotgun 1.25+ (weak and small clip primary scout weapon)
NTFrocket (Is the the anti missle rocket if so 1.5 very hard to get kills)
med kit 1.5 (rediculusly hard to kill with)
spaner 1.5 (its so weak)
Rail gun 1.4
mg det 1.5 (they dont explode well)
caltrop 5.0 (scouts need all the help they can get)
Amlauncher det 1.5 (weak det)
I would apreciat it if these were taken into consideration. i know that the stats should represent the team play of some one but they dont reward classes such as medics and scouts. any suggestions about these would be nice and just post if i missed any weapons. Thanks for taking the time to read this
PS.Rob, thanks for all that you have done for all of us. I love everything about the ville, its the best gaming experiance I have ever had.
Happy hollidays every one!.
_________________ And Pig ponders, Why do people play HW when they know I'm just going to shoot them in the head?
<TVB>Spanish Warpig... Old school Sniper if there ever was
when in doubt, blame failure, frag
Rest is peace trig ill miss ya buddy
Rest in peace Blue... |
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Thom Yorke Obliterator Registered User
Joined: 15 Aug 2001 Location: Central PA Posts: 1088
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Posted: Sun Dec 23, 2001 4:36 pm Post subject: |
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Good points, Pig. Here's my two cents:
1) Maybe the score bonuses for capping could be a little lower. Cappers have suddenly made a 180 turn from self-sacrificing team players into selfish statheads. If you've ever had a teammate bitch you out for "stealing their cap", or conc you out of the way so THEY can grab the flag, you'll know what I mean. You should cap for the good of the team, not because it's a good way to have high stats.
2) The skill modifier for Sniper Rifle and SG could be a smidge higher, for a few reasons:
- The lower skill modifier discourages people from playing those classes. The Ville is suffering from a lack of really good Engies and solid defenses right now.
- The lower modifier encourages conservative players to be even MORE conservative and cowardly.
- The SG isn't that great of a weapon. Really. It's great for slaughtering newbies and people who don't look before they leap, but experienced players will wipe out an SG before it has a chance to fire a single shot. And the new SG bonus makes them more of target than ever. Now the Tesla . . . . THAT'S a weapon that deserves a low modifier.
3) The Medics don't need any more help. A Medic can be nearly as good at capping as a Scout is, but carries much better weaponry. Although maybe some skill bonus for healing is in order. The in-game scoring gives points for healing, and you never see a Medic rack up a disproportionately high score doing it. The bonus would encourage the Medics to stay in base and heal, instead of always going cap-happy. It sucks to run around infected while your team's Medics go conc-jumping away from you!
_________________ I'm not internationally known, but I'm known to rock the microphone. |
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Sun Dec 23, 2001 5:26 pm Post subject: |
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When I started looking at Ville stats, the sniper got a full point for kills and 1.5 for headshots I believe. The AC was also 1 pt. You got several points for dispenser kills and lots of other things were different as well.
The simple way to decide what points what weapons should get is by figuring most "kills with" get least points. Then you have to figure who risks what to score those points. I have seen two changes in how the stats calculate points. This current method is closer to correct than the first 2 were.
Let the cappers have their fifteen minutes. The statheads will always figure out what class to play to get in the top 5 and the really good players get there no matter how the stats are stacked. Some class or play style will always have an edge (except offensive medics of course).
We have a lack of good engies because they are tired of spies on NON NEO servers and everyone wants to be engie on the NEO servers. In truth though I've found better team playing engies on TV1 lately and some of the most selfish "ME" oriented lame engies on the NEO servers.
Up untill this new change I'd never seen a soldier in the top 5 so it couldn't have been very fair before. Maybe someday it will get so fair that a pyro or medic (or gasp even a scout) might make it into the top 5. Till then.... Happy Capping !! |
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Kronic Registered User
Joined: 02 Oct 2001 Location: the land downunder Posts: 185
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Posted: Sun Dec 23, 2001 5:31 pm Post subject: |
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ahah in that first paragraph Tom I know exactly which map you were talking about it happens all the time on Epicenter that's why I make an agreement to take it in turns and they usually say yes. Personally I do think the ac is not the most well rewarded weapon above all but you have these guys that don't use grenades they don't strafe and mostly don't do anything to contribute to their team. That's why hw's are claimed to be a non-skilled class. Really the only maps i play hw on are crossover2 and sometimes avanti. But medic has become my main class over the last few months and I'm getting pretty good. what i NEVER do is run around infecting everyone till i die. If i see a threat i infect him and crack out the shotty or i just prime a nade in his general direction. As for more points for infection that would be good but not very nessecary. And as for .5 for sg kills i didn't like that concept much myself but i got over it and i now play demo instead of engi when i wanna play defence. As for sniping that is really stupid that you lowered it to .5 I mean to me it sounds like you did all this on account of svvord...... |
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Spanish Warpig Registered User
Joined: 24 Sep 2001 Location: Portland, OR Guild:<TVB> Posts: 908
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Posted: Mon Dec 24, 2001 12:44 am Post subject: |
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When looking at kills per death there are few HWs and snipers in the top 50. remember hws are slow and are forced near the front snipers pick them off as do soldiers. with snipers it is neccicary to remember that they have little defence once any one gets close spies chase them down and soldiers can take away their attack power. the hw medic scout and pyro classes are the ones that need the most help. they are all forced to the front meaning that they are killed far more often than others, as for the snipers, i know that i am really good when i try and even with old stats i never broke 1900. Puting that stats like this would help to put snipers and hws into the top 20 but with out capping it would still be quite difficult to reach the top 5. right now not even my best score would make it so i dont think it would cause many problems with the stat heads like my self in fact it may help to calm the constent flood of soldiers that we have seen, |
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Bada Bing Registered User
Joined: 17 Sep 2001 Location: Pioneer,Ca. Guild:-TPF- Posts: 3054
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Posted: Mon Dec 24, 2001 2:48 am Post subject: |
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LOL snipes are not rated high I am so glad Go out and fight for your kills hehehe Hws and snipers are lame and I look forward to killing them If I cannot kill you I will try try again
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kazebari? Registered User
Joined: 31 Aug 2001
Posts: 314
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Posted: Mon Dec 24, 2001 8:11 am Post subject: |
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Nah, i still think Hwguys should keep the .5 modifier, but snipers' kills should back up to .75 and 1.00.
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Mon Dec 24, 2001 9:43 am Post subject: |
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I also noticed the stat cappers emerge. I admittedly cap more often now that they actually count, but for 20 skill is ridiculous. Thats the rough equivalent of 20-25 kills with the ac, sg, or sniperrifle. I wish it were lowered to something more reasonable like 5 or MAYBE 10. I've played in games where it'd be me and some mediocre fella against 3 or 4 people and we'd play without anyone showing on tv1 for 3 hours. My skill jumped up 300 from all the caps and easy kills I got. This should not happen. As for the weapons, I think they're just fine but for God's sake raise the skill for the gas grenade. The only way to kill with it is to hit an already weakened person with one or to throw 3 or 4 in a small area. |
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Kjeldorian Royal Guard 42 Registered User
Joined: 30 Nov 2001 Location: Dripping Springs, TX Posts: 5563
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Posted: Mon Dec 24, 2001 11:48 am Post subject: |
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Bak,
You are right about the caps being worth too much I think. But some are very hard to get against good players. It's seems to me that some should be worth 20 and some should not. It all depends on the map. As for capping against cheesy noobs, I don't think there really is anything that can be done about that. I mean the stat system could never be good enough to destinguish between a regular and a noob.
I must admit that the reason I got the potw this week is from all my capping. I got over 1000 skill points from capping alone. Sometimes it was against noobs and sometimes it was against very good players. It doesn't matter who you cap against, points or no points it's till fun! I do get more out of it against regulars of course.
If anything should be worth 20, it's spanner kills!
_________________ Recipient of POTM award
Creator of Warz/Ville Golf Classic
<TVB> Member/Event Coordinator/Council - Retired
=US-V= Member/Event Coordinator - Retired
<eVa> Founding Father/Leadership/Webmaster - Retired
Ville Admin - Retired
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thewz Registered User
Joined: 18 Aug 2001 Location: Montreal, Canada Posts: 1744
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Posted: Mon Dec 24, 2001 12:04 pm Post subject: |
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STATHEADS YOU ARE ALL STATHEADS!! DIE STATHEADS DIE! YOU WILL PAY FOR YOUR STAT-ORIENTED SINS! STATHEADS SUCK! DIE! KILAAKS R00LZORS! BOW DOWN TO THE MIGHTY KILAAKS!
_________________ -Thewz
Thewz is here? Oh shit... |
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Kilaak Kommander Registered User
Joined: 21 Dec 2001 Location: Planut Kilaak Posts: 135
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Posted: Mon Dec 24, 2001 2:18 pm Post subject: |
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PLANET KILAAK KEEP TFC SCORE LIKE GOLF! LOWIST SCORE IS WINER! EEGLEEYES AND SVVVVORD ARE WORST PLAYERS IN UNIVERSE!!
_________________ "My friends, can your hearts stand the shocking facts about . . . . . grave robbers from outer space???" |
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Mon Dec 24, 2001 3:59 pm Post subject: |
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I think the ones for avanti should be lowered to 5 and the 2fort and warpath ones to 10. |
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BronX Bomber Registered User
Joined: 05 Nov 2001
Posts: 31
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Posted: Mon Dec 24, 2001 4:37 pm Post subject: |
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What’s wrong Spanish you can't camp at Cap point 2 on Avanti and Snipe out everyone in the respawn anymore to make your way to the top 5? You used to do this every week. But now the stats have changed I haven't seen you up there in awhile. Funny That. Isn't that what this post is all about? Listen to yourself. Your complaining that your not getting enough points for YOUR precious ranking that changes every week. Play the dam game and stop complaining that you are not rewarded enough for what you do. It's a team game but I don't expect you to understand that you never did.
Wah Wah Wah. I'm not getting points for camping and having no balls. Wah Wah WAh...
PLAY THE GAME AND STOP BITCHING PLEASE!!!
_________________ Spys are People too.
But my grandma has more balls than a sniper!!
"The Yankees are rich and smart. No wonder they're so good." - Peter Gammons |
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thewz Registered User
Joined: 18 Aug 2001 Location: Montreal, Canada Posts: 1744
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Posted: Tue Dec 25, 2001 12:33 am Post subject: |
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I BOW DOWN TO YOU KILAAK COMMANDER! AT YER COMMAND WILL ATTACK ALL NON KILAAK PEPOL! KILAAK WILL BE MIGHTY AND DESTROY EARTHMAN! FRAGFAILER WILL HELP DESTROY DESTROY BAD EARTH PEPOL TO HELL! KILAAK WILL KILL HEWMANS UNTIL THEY DIE AND BOW DOWN TO ALL KILAAK!
_________________ -Thewz
Thewz is here? Oh shit... |
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Warhammer Server Admin
Joined: 12 Aug 2001 Location: Atlantuh, Jawjuh Posts: 1226
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Posted: Tue Dec 25, 2001 11:41 pm Post subject: |
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About upping the sniper rifle modifier - not likely to happen. In case you haven't noticed, it and the AC go back and forth for the most kills on a daily basis. That said, it becomes too easy for someone to sit back and be a defensive sniper for the stats, and that doesn't promote team play.
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