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DoD Custom Map Night
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JohnCarterofMars
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Joined: 12 Aug 2001

Posts: 1113

PostPosted: Thu Jan 30, 2003 4:11 pm    Post subject: Reply with quote

unless they read the forums they prolly wont be coming in... this is what I am assuming.. I will run the map several times so that everyone that cannot make it at 8:00 will still have a chance to play. I plan on running alot of beer around tonight! WOOT!
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JohnCarter, Warlord of Mars

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DaKon
Ville Supporter
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Joined: 19 Feb 2002

Posts: 2342

PostPosted: Fri Jan 31, 2003 12:41 am    Post subject: Reply with quote

Had a lot of fun...and people know now...never never never raid my bar or my beer!

#Beer #Beer
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The Nanite
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Joined: 26 Apr 2002
Location: lost
Posts: 6606

PostPosted: Fri Jan 31, 2003 6:49 am    Post subject: Reply with quote

Damn you Paddy! You kept stealing my beer!
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Paddyjack
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Joined: 15 Jan 2002
Location: Québec, Canada Guild: <eVa>
Posts: 1722

PostPosted: Fri Jan 31, 2003 8:56 am    Post subject: Reply with quote

Bushido wrote:
Damn you Paddy! You kept stealing my beer!



Hmmm... hip! wzat zdid yuu saz I didz? Blurp! I zdid notz drinks aaaanyy bbbeeers lazt nights damzit!!! #Beer #Beer
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PJ --- ancient IDIOT with a rusty CROWBAR....
but still SWINGING!




Rock2..... JUST SAY NO!!!!!
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JohnCarterofMars
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Joined: 12 Aug 2001

Posts: 1113

PostPosted: Fri Jan 31, 2003 9:22 am    Post subject: Reply with quote

Thanks for coming out to have a few brews with the boyz. I had a great time and really do appreciate everyone who showed up last night. Stay tuned we will have another custom map night hopefully next week. Special thanks to Munkeyeye, Silver, Danno and Merf for providing the server to play and drink beer on! WOOT! BEER BEER BEER!
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Paddyjack
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Joined: 15 Jan 2002
Location: Québec, Canada Guild: <eVa>
Posts: 1722

PostPosted: Fri Jan 31, 2003 9:37 am    Post subject: Reply with quote

I enjoyed the map, however I disliked the last cap point for the axis, compared as the last one for the allies. Basically, for the allies there are 2 paths you can choose to reach the entrance of the last point, while for the axis you have only one possibility, which means a heavy MG hidden at the last point could easily take out axis players trying to cap.

I'm reading this message again, and I don't think I'm very clear in what I'm trying to explain but.... oh well
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Rock2..... JUST SAY NO!!!!!
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The Nanite
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Joined: 26 Apr 2002
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PostPosted: Fri Jan 31, 2003 9:59 am    Post subject: Reply with quote

It makes sense to me Paddy. The allies can come down the main road or can come through the field. The axis have to go through the town to get there. It's also much closer to allie spawn than the last allie cap is to axis spawn. Me thinks whoever did the map favors the allies.
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Fonky
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Joined: 05 Dec 2002
Location: hoville
Posts: 79

PostPosted: Fri Jan 31, 2003 11:58 pm    Post subject: Reply with quote

Not really. I think it favors Axis.
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