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cstone Registered User
Joined: 19 Jul 2001 Location: N. Carolina Posts: 388
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Posted: Sun Dec 16, 2001 10:57 am Post subject: |
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Even though I am starting to dislike this mod, a new version has been released that adds remote-controlled rockets (like in Unreal Tournement). Might be cool to try this new feature out. Is the ville gonna update their NeoTF stuff?
Also some NeoTF downloads of interest:
- http://www.neo-tf.com/neotfcommandmenu.zip - updated VGUI menu w/ added commands.
- http://www.neo-tf.com/neotfsprites.zip - sprite pack that tells you who got killed by what in the upper right hand corner. |
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CyC0Dad Registered User
Joined: 19 Jul 2001 Location: Phoenix, AZ Posts: 1382
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Posted: Sun Dec 16, 2001 12:47 pm Post subject: |
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I would really like the mod if they fixed a few things.
1) I want to know when i've taken a MG down.
2) They need to go away when the SGs go away.
3) They need to use the teamkill value.
(if no teamkill you can't destroy your teams MGs)
4) They shouldn't ALL detect spies. I think only the tesla should since it is created by a spy or scout who has the spy detection ability.
5) I don't want the flash gren since it really bothers my eyes and probablly shortens the life of my monitor. But a special gren for the sniper would be really nice, just not the flash gren.
6) I'd like to be able to count MG take downs in various stat programs.
I'm sure there are a few other things that some of you wish would be different in the Mod. This is my list I'd like to see addressed some day. Perhaps I need to post it on their website |
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Bakuryu Registered User
Joined: 13 Aug 2001 Location: Pittsburgh, PA Posts: 517
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Posted: Sun Dec 16, 2001 1:04 pm Post subject: |
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I think snipiers should have grenades like the smoke grenades in CS. I always love to snipe throught the smoke (never with AWP, only with the good old Steyr Scout) |
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Snaggletooth Guest
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Posted: Sun Dec 16, 2001 2:10 pm Post subject: |
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Smoke nades are cool, but they're murder on the latency of a server.
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