FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Search found 9 matches
The Ville.org Half-Life Gaming Community Forum Index
Author Message
  Topic: Best tip of All
Zeratul

Replies: 36
Views: 8824

PostForum: John_Doe's Tip Section   Posted: Thu Jan 17, 2002 12:41 pm   Subject: Best tip of All
I would just like to say that I don't mind showing other players how to do things. In addition, though I'm always willing to learn more. So I keep my mind open to both sides of the equation. I thin ...
  Topic: Villun Ghost?
Zeratul

Replies: 25
Views: 5841

PostForum: General Ramblings   Posted: Wed Jan 16, 2002 5:14 pm   Subject: Villun Ghost?
That was good! I wasn't sure which door to look at and then before I could make up my mind I was like WHOA!! Made by heart race! haha
  Topic: Engineers and supply packs
Zeratul

Replies: 31
Views: 9521

PostForum: John_Doe's Tip Section   Posted: Thu Jan 10, 2002 8:53 pm   Subject: Engineers and supply packs
Ok TYO help me out here. I've seen you made reference to the death room twice. Which room is that exactly?

Also, I need to learn to do that SG on pew building tactic. I've never taken the time t ...
  Topic: how many of u in theville r in High School?
Zeratul

Replies: 95
Views: 24326

PostForum: General Ramblings   Posted: Thu Jan 10, 2002 4:31 pm   Subject: how many of u in theville r in High School?
class of '89 from Jefferson City Senior High in Jefferson City, Misery er I mean Missouri


  Topic: Engineers and supply packs
Zeratul

Replies: 31
Views: 9521

PostForum: John_Doe's Tip Section   Posted: Thu Jan 10, 2002 4:29 pm   Subject: Engineers and supply packs
This is good stuff. I understand placing the SG on attacking when you are
pushing forward. But, what do you guys think of putting a SG by the
respawn like in Avanti when you are trying to get caps ...
  Topic: New Neo mod?
Zeratul

Replies: 31
Views: 7497

PostForum: General Ramblings   Posted: Wed Jan 09, 2002 8:05 pm   Subject: New Neo mod?
And a soldier...doh!
  Topic: New Neo mod?
Zeratul

Replies: 31
Views: 7497

PostForum: General Ramblings   Posted: Tue Jan 08, 2002 5:22 pm   Subject: New Neo mod?
Ok I have a key bound to "_special2", but I guess I never tried it playing soldier. I knew the engy had it and was using it playing that. I'll try it next time. Also, tried the sgcam. Th ...
  Topic: New Neo mod?
Zeratul

Replies: 31
Views: 7497

PostForum: General Ramblings   Posted: Tue Jan 08, 2002 1:01 pm   Subject: New Neo mod?
Ok, this may sound like a dumb question but do the soldiers fire the remote guided rockets? If so, how is it done? I didn't think there was anything they could do except upgrade mgs to rocket launche ...
  Topic: New Map for rotation....
Zeratul

Replies: 44
Views: 9511

PostForum: General Ramblings   Posted: Mon Jan 07, 2002 12:24 pm   Subject: New Map for rotation....
Maps: Dustbowl, Avanti, Epicenter, Warpath
NeoTF: No
 
Page 1 of 1
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group