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Thank You too all who played tonight at TVIII

 
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DJ George
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Joined: 25 Mar 2003
Location: Where the music is loudest
Posts: 1677

PostPosted: Fri Mar 26, 2004 11:09 pm    Post subject: Thank You too all who played tonight at TVIII Reply with quote

Well, the subject about says it all, I have not had that much fun in a long time. First of all, I am happy you all love my map. I was orginally worried, but after it being vote exteneded for 16+ times in a row (over 4 hours, though I am not including the shot break we took on tanith for the training night) I know that I have a good map made. I will not be making as many modifications as I orginally thought since it is so popular as it is. (I was even told by a few pubers that I should submit it to the NS Dev team). Then on the next map (Ns_nancy) I had the joy of playing in a game with organization that rivals clans. At this rate I feel we can turn TV III into a highly respected Classic NS server. Keep up the good work and fun games!
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Speaker's Xeno
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Joined: 04 Oct 2003
Location: chaos
Posts: 3307

PostPosted: Sat Mar 27, 2004 1:08 am    Post subject: Reply with quote

lol dude bh u told me to remind u to fix the ready room prob

but i kinda found it funny that once ur map switched off for the first time that night about half the ppl left...really good map...and i must say that i enjoyed that one a lot.(that period was for u stevo)

i think another thing u can add that i thought of after i left was in the air lock room u could add a ladder going from the airlock to the secondary airlock without having to run past the marine base...just a suggestion

anyways i had a blast and enjoyed 2night greatly.

keep up the great work bh.

oh yeah and if Species reads this i thought ur locker room tags were awsome
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DJ George
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Joined: 25 Mar 2003
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Posts: 1677

PostPosted: Sat Mar 27, 2004 1:26 am    Post subject: Reply with quote

Yeah, I figured out the ready room problem. When I made the Residental level access room, I made it seperate from the rest of the map (This was back when I was on the laptop and it took 6+ hours to compile) So I had a ready room start in there. For some reason 3.0's ready room starts are not as random as the were before (I think it is to decrease the likeyhood of getting stuck in each other) As a result, once youare in the ready room, you will usually go to the same spot all the time when you hit f4. This creats the problem of being stuck in the map. Anyways, it is fixed, thanks for reminding me
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Speaker's Xeno
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PostPosted: Sat Mar 27, 2004 2:10 am    Post subject: Reply with quote

np

and when u get the new version of ur map out let me know ill help test that one to
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Verman
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Joined: 20 Aug 2001
Location: San Diego, CA.
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PostPosted: Sat Mar 27, 2004 11:42 am    Post subject: Reply with quote

Showed up late after dl'ing the needed update files.
Is it just me or did something change: I thought you could configure NS for use with a joystick. Couldn't get it work anything like my TFC setup. And I was all thumbs doing it the old fashioned way.
Will try to attend future nights as it is an interesting mod.
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DJ George
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PostPosted: Sat Mar 27, 2004 12:00 pm    Post subject: Reply with quote

by default ns has the -nojoy (or what ever it is now in steam for no joystick) option set
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